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	<title>Super Smash Bros. Ultimate Mods Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://smashmods.choille.name/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silent"/>
	<link rel="alternate" type="text/html" href="https://smashmods.choille.name/wiki/Special:Contributions/Silent"/>
	<updated>2026-04-17T20:00:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Iron_Man_(SSBU)&amp;diff=1345</id>
		<title>Iron Man (SSBU)</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Iron_Man_(SSBU)&amp;diff=1345"/>
		<updated>2026-03-15T06:36:58Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Iron Man&#039;s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see [[Iron Man]].&#039;&#039;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Iron Man&lt;br /&gt;
|image={{tabber|title1=Default|content1=[[File:Iron Man - (1).png|300px|Iron Man]]|title2=Classic|content2=[[File:Iron Man - (2).png|300px|Classic Iron Man]]}}&lt;br /&gt;
|universe=Avengers&lt;br /&gt;
|availability=Released&lt;br /&gt;
|finalsmash=[[Proton Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Man&#039;&#039;&#039; ({{ja|アイアンマン|Aian Man}}, &#039;&#039;Iron Man&#039;&#039;) is a playable character in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; and the first fighter from the &#039;&#039;Avengers&#039;&#039; series. He was released on March 14th, 2026, following the third Smash Ultimate Modding Direct.&lt;br /&gt;
&lt;br /&gt;
{{wp|Eric Loomis}}, who voiced Iron Man in &#039;&#039;{{wp|Marvel vs. Capcom 3}}&#039;&#039; and &#039;&#039;{{wp|Marvel vs. Capcom Infinite}}&#039;&#039;, reprises his role as the character, via recycled voice clips from both games.&lt;br /&gt;
&lt;br /&gt;
{{SSBU Characters}}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Iron_Man_(SSBU)&amp;diff=1344</id>
		<title>Iron Man (SSBU)</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Iron_Man_(SSBU)&amp;diff=1344"/>
		<updated>2026-03-15T06:36:46Z</updated>

		<summary type="html">&lt;p&gt;Silent: New Iron Man Renders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Iron Man&#039;s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see [[Iron Man]].&#039;&#039;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Iron Man&lt;br /&gt;
|image={{tabber|title1=Default|content1=[[File:Iron Man - (1).png|300px|Iron Man]]|title2=Classic|content2=[[File:Iron Man - (2).png|300px|Classic Iron Man]]}}&lt;br /&gt;
|universe=Avengers&lt;br /&gt;
|availability=Not released yet&lt;br /&gt;
|finalsmash=[[Proton Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Man&#039;&#039;&#039; ({{ja|アイアンマン|Aian Man}}, &#039;&#039;Iron Man&#039;&#039;) is a playable character in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; and the first fighter from the &#039;&#039;Avengers&#039;&#039; series. He was released on March 14th, 2026, following the third Smash Ultimate Modding Direct.&lt;br /&gt;
&lt;br /&gt;
{{wp|Eric Loomis}}, who voiced Iron Man in &#039;&#039;{{wp|Marvel vs. Capcom 3}}&#039;&#039; and &#039;&#039;{{wp|Marvel vs. Capcom Infinite}}&#039;&#039;, reprises his role as the character, via recycled voice clips from both games.&lt;br /&gt;
&lt;br /&gt;
{{SSBU Characters}}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Iron_Man_-_(1).png&amp;diff=1343</id>
		<title>File:Iron Man - (1).png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Iron_Man_-_(1).png&amp;diff=1343"/>
		<updated>2026-03-15T06:35:31Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Iron_Man_-_(2).png&amp;diff=1342</id>
		<title>File:Iron Man - (2).png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Iron_Man_-_(2).png&amp;diff=1342"/>
		<updated>2026-03-15T06:35:31Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Knuckles_(SSBU)&amp;diff=894</id>
		<title>Knuckles (SSBU)</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Knuckles_(SSBU)&amp;diff=894"/>
		<updated>2025-04-28T04:25:53Z</updated>

		<summary type="html">&lt;p&gt;Silent: /* Alternate costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Knuckles&#039; appearance in Super Smash Bros. Ultimate. For the character in other contexts, see [[Knuckles]].&#039;&#039;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Knuckles&lt;br /&gt;
|image=[[File:Knuckles_Render.png|300px|Knuckles]]&lt;br /&gt;
|universe=Sonic the Hedgehog&lt;br /&gt;
|universe_smashwiki={{smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}&lt;br /&gt;
|availability=Not yet released&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{Cquote|&#039;&#039;Knuckles Runs it Back!&#039;&#039;|cite=Introduction tagline}}&lt;br /&gt;
&#039;&#039;&#039;Knuckles&#039;&#039;&#039; ({{ja|成歩堂 龍一|Nakkuruzu}}, &#039;&#039;Knuckles&#039;&#039;) is a playable character in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; and the fourth fighter from the {{smashwiki|Sonic the Hedgehog (universe)|&#039;&#039;Sonic the Hedgehog&#039;&#039; series}}. He is set to be released in 2025.&lt;br /&gt;
&lt;br /&gt;
{{wp|Dan Green}}, who voiced Knuckles starting in &#039;&#039;{{wp|Sonic X}}&#039;&#039; and continuing until &#039;&#039;{{wp|Sonic and the Black Knight}}&#039;&#039;, reprises his role as Knuckles, using voice lines recycled from various &#039;&#039;Sonic&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
&lt;br /&gt;
{{MovesetTable&lt;br /&gt;
|game=SSBU&lt;br /&gt;
|neutralcount=3&lt;br /&gt;
|neutralname=—&lt;br /&gt;
|neutral1dmg=3%&lt;br /&gt;
|neutral2dmg=4%&lt;br /&gt;
|neutral3dmg=5%&lt;br /&gt;
|neutraldesc=Jabs straight forward, performs an uppercut, and then swings his fist down. Can also lead into a rapid jab, in which Knuckles rapidly punches forward with one hand. The finisher has him deliver a final punch to the opponent&#039;s chest.&lt;br /&gt;
|ftiltname=—&lt;br /&gt;
|ftiltdmg=11%&lt;br /&gt;
|ftiltdesc=Delivers a backhanded punch forwards. Can be angled up or down.&lt;br /&gt;
|utiltname=—&lt;br /&gt;
|utiltdmg=9%&lt;br /&gt;
|utiltdesc=A simple uppercut. Combos into itself at low percentages, and into aerials at higher percentages.&lt;br /&gt;
|dtiltname=—&lt;br /&gt;
|dtiltdmg=8%&lt;br /&gt;
|dtiltdesc=Sweeps his fist down at the ground, popping the opponent into the air.&lt;br /&gt;
|dashname=—&lt;br /&gt;
|dashdmg=12%&lt;br /&gt;
|dashdesc=Dropkicks the opponent. On the slower side of dash attacks, as Knuckles cannot act until he begins to get up off of the ground.&lt;br /&gt;
|fsmashname=—&lt;br /&gt;
|fsmashdmg={{ChargedSmashDmgSSBU|12}} (punch), 10.6% (projectile)&lt;br /&gt;
|fsmashdesc=Jumps forward while delivering a powerful straight punch to the opponent, with his fist covered in flame. If fully charged, this move also fires a flaming projectile in the shape of Knuckles&#039; fist straight forward.&lt;br /&gt;
|usmashname=&lt;br /&gt;
|usmashdmg={{ChargedSmashDmgSSBU|15.2}}&lt;br /&gt;
|usmashdesc=Delivers a jumping, spinning uppercut with his fist covered in flame.&lt;br /&gt;
|dsmashname=&lt;br /&gt;
|dsmashdmg={{ChargedSmashDmgSSBU|12.2}}&lt;br /&gt;
|dsmashdesc=Curls up into a ball and burrows into the ground, jumping out at the end of the move. The player can hold left or right as Knuckles is jumping out to affect where he lands at the end of the move. Knuckles is invulnerable while he is underground.&lt;br /&gt;
|nairname=—&lt;br /&gt;
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|7}} (late)&lt;br /&gt;
|nairdesc=A {{smashwiki|Sex kick}}, angled slightly downwards. Has all the same properties of a usual sex kick.&lt;br /&gt;
|fairname=—&lt;br /&gt;
|fairdmg={{ShortHopDmgSSBU|15}}&lt;br /&gt;
|fairdesc=Swings his fist downwards with a fire effect. Has a sweetspot that spikes.&lt;br /&gt;
|bairname=—&lt;br /&gt;
|bairdmg={{ShortHopDmgSSBU|12}}&lt;br /&gt;
|bairdesc=Jabs his elbow behind him. The move has a bigger hitbox than the small size of the elbow jab would suggest.&lt;br /&gt;
|uairname=—&lt;br /&gt;
|uairdmg={{ShortHopDmgSSBU|10}}&lt;br /&gt;
|uairdesc=Headbutts the air directly above him.&lt;br /&gt;
|dairname=—&lt;br /&gt;
|dairdmg={{ShortHopDmgSSBU|11.5}}&lt;br /&gt;
|dairdesc=Swings both of his fists downwards. Spikes the opponent at higher percents.&lt;br /&gt;
|grabname=&lt;br /&gt;
|grabdesc=Reaches forward with both hands, holding his opponent in his grip.&lt;br /&gt;
|pummelname=&lt;br /&gt;
|pummeldmg= 1.3%&lt;br /&gt;
|pummeldesc=Knees the opponent in the chest.&lt;br /&gt;
|fthrowname=&lt;br /&gt;
|fthrowdmg= 10.9%&lt;br /&gt;
|fthrowdesc= Reels his head back, and then headbutts the opponent. &lt;br /&gt;
|bthrowname=&lt;br /&gt;
|bthrowdmg= 10%&lt;br /&gt;
|bthrowdesc= Turns around, spins the opponent in the air for a moment, and then throws them behind him.&lt;br /&gt;
|uthrowname=&lt;br /&gt;
|uthrowdmg= 11%&lt;br /&gt;
|uthrowdesc= Jumps into the air with the opponent still in his grasp, and then flies straight downward, slamming the opponent&#039;s head into the ground.&lt;br /&gt;
|dthrowname=&lt;br /&gt;
|dthrowdmg= 1.5% (initial hits), 8% (final hit)&lt;br /&gt;
|dthrowdesc= Lays the opponent on the ground, then begins to pummel them with his fists covered in flame before delivering a final punch that launches them outwards.&lt;br /&gt;
|floorfname=&lt;br /&gt;
|floorfdmg= 6%&lt;br /&gt;
|floorfdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|floorbname=&lt;br /&gt;
|floorbdmg= 7%&lt;br /&gt;
|floorbdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|floortname= &lt;br /&gt;
|floortdmg= 7%&lt;br /&gt;
|floortdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|edgename=&lt;br /&gt;
|edgedmg= 9%&lt;br /&gt;
|edgedesc= Pulls himself back up onto the stage with a spin dash.&lt;br /&gt;
|nsname=Dig&lt;br /&gt;
|nsdmg=14.4% (uppercut), 1.2% (per hit, Drill Claw)&lt;br /&gt;
|nsdesc=Knuckles burrows into the ground, where he is able to move left or right freely. Upon releasing the button, or after approximately 3 seconds have passed, Knuckles will leap out of the ground with a spinning rising uppercut, dealing damage to anyone above him when he re-emerges. In the air, Knuckles will perform Drill Claw instead. Knuckles will pause for a moment, and then begin to head directly towards the ground while spinning. Any opponents he hits will be dragged down with him until he goes underground, taking damage all the while. Upon reaching the ground and burrowing underground, the move functions the same as it does on the ground.&lt;br /&gt;
|ssname=Meteor Punch / Glide&lt;br /&gt;
|ssdmg=5% (aerial hit), 16% (landing hit) (Meteor Punch) / N/A (Glide)&lt;br /&gt;
|ssdesc=On the ground, Knuckles will leap up into the air, pausing for a moment before falling downwards at an angle with his fist outstretched. He can do damage to opponents while he&#039;s falling, and upon landing he will generate a shockwave at his landing spot which knocks opponents away. In the air, Knuckles will instead begin to glide forward. He can remain gliding for approximately 2 seconds, and is capable of changing direction while he does so. If Knuckles comes into contact with a wall whilst gliding, he will stick to it for a moment, and can climb up or down the wall while he is attached to it.&lt;br /&gt;
|usname=Spring Jump&lt;br /&gt;
|usdmg= N/A (jump), 4% (spring)&lt;br /&gt;
|usdesc=Bounces off of a Spring. When used on the ground, it remains in place for a few seconds, allowing Knuckles and any other character to keep bouncing off of it until it vanishes. When used in the air, the spring will tumble downwards, during which it can hit an opponent.&lt;br /&gt;
|dsname=Spin Dash&lt;br /&gt;
|dsdmg= 1.5%-2.4% (loop), 4% (last)&lt;br /&gt;
|dsdesc=Begins charging up a Spin Dash. The player must mash the button after inputting down special to continue charging. Upon release, Knuckles dashes forward quickly, dragging any opponents that he hits with him until he comes to a stop, at which point they are launched away.&lt;br /&gt;
|fsname=???&lt;br /&gt;
|fsdmg=&lt;br /&gt;
|fsdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==&lt;br /&gt;
{{AltCostumes|Knuckles}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Default&#039;&#039;&#039; &lt;br /&gt;
|Knuckles&#039; default appearance in &amp;quot;modern&amp;quot; Sonic games since &#039;&#039;Sonic Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Green&#039;&#039;&#039; &lt;br /&gt;
|No reference, although it does appear to be an inversion of Knuckles&#039; color scheme.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Light blue&#039;&#039;&#039; &lt;br /&gt;
|References Hydrocity Zone from &#039;&#039;Sonic the Hedgehog 3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;White&#039;&#039;&#039; &lt;br /&gt;
|References Mecha Knuckles, from &#039;&#039;Sonic Advance&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Black&#039;&#039;&#039; &lt;br /&gt;
|No reference&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Riders&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance in the &#039;&#039;Sonic Riders&#039;&#039; series of spinoffs.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cowboy&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance in &#039;&#039;Sonic the Hedgehog: The Movie&#039;&#039;, a two-episode anime OVA released in 1996.&lt;br /&gt;
Additionally this version of the costume comes from the interpretation in &#039;&#039;Sonic Forces Speedbattle&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Adventure 2&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance upon gaining all of his upgrades in &#039;&#039;Sonic Adventure 2&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reveal trailer==&lt;br /&gt;
{{#widget:YouTube|id=NwKQbAPxQEQ}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SSBU Characters}}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Knuckles_(SSBU)&amp;diff=893</id>
		<title>Knuckles (SSBU)</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Knuckles_(SSBU)&amp;diff=893"/>
		<updated>2025-04-28T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;Silent: /* Alternate costumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Knuckles&#039; appearance in Super Smash Bros. Ultimate. For the character in other contexts, see [[Knuckles]].&#039;&#039;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Knuckles&lt;br /&gt;
|image=[[File:Knuckles_Render.png|300px|Knuckles]]&lt;br /&gt;
|universe=Sonic the Hedgehog&lt;br /&gt;
|universe_smashwiki={{smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}&lt;br /&gt;
|availability=Not yet released&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{Cquote|&#039;&#039;Knuckles Runs it Back!&#039;&#039;|cite=Introduction tagline}}&lt;br /&gt;
&#039;&#039;&#039;Knuckles&#039;&#039;&#039; ({{ja|成歩堂 龍一|Nakkuruzu}}, &#039;&#039;Knuckles&#039;&#039;) is a playable character in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; and the fourth fighter from the {{smashwiki|Sonic the Hedgehog (universe)|&#039;&#039;Sonic the Hedgehog&#039;&#039; series}}. He is set to be released in 2025.&lt;br /&gt;
&lt;br /&gt;
{{wp|Dan Green}}, who voiced Knuckles starting in &#039;&#039;{{wp|Sonic X}}&#039;&#039; and continuing until &#039;&#039;{{wp|Sonic and the Black Knight}}&#039;&#039;, reprises his role as Knuckles, using voice lines recycled from various &#039;&#039;Sonic&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
&lt;br /&gt;
{{MovesetTable&lt;br /&gt;
|game=SSBU&lt;br /&gt;
|neutralcount=3&lt;br /&gt;
|neutralname=—&lt;br /&gt;
|neutral1dmg=3%&lt;br /&gt;
|neutral2dmg=4%&lt;br /&gt;
|neutral3dmg=5%&lt;br /&gt;
|neutraldesc=Jabs straight forward, performs an uppercut, and then swings his fist down. Can also lead into a rapid jab, in which Knuckles rapidly punches forward with one hand. The finisher has him deliver a final punch to the opponent&#039;s chest.&lt;br /&gt;
|ftiltname=—&lt;br /&gt;
|ftiltdmg=11%&lt;br /&gt;
|ftiltdesc=Delivers a backhanded punch forwards. Can be angled up or down.&lt;br /&gt;
|utiltname=—&lt;br /&gt;
|utiltdmg=9%&lt;br /&gt;
|utiltdesc=A simple uppercut. Combos into itself at low percentages, and into aerials at higher percentages.&lt;br /&gt;
|dtiltname=—&lt;br /&gt;
|dtiltdmg=8%&lt;br /&gt;
|dtiltdesc=Sweeps his fist down at the ground, popping the opponent into the air.&lt;br /&gt;
|dashname=—&lt;br /&gt;
|dashdmg=12%&lt;br /&gt;
|dashdesc=Dropkicks the opponent. On the slower side of dash attacks, as Knuckles cannot act until he begins to get up off of the ground.&lt;br /&gt;
|fsmashname=—&lt;br /&gt;
|fsmashdmg={{ChargedSmashDmgSSBU|12}} (punch), 10.6% (projectile)&lt;br /&gt;
|fsmashdesc=Jumps forward while delivering a powerful straight punch to the opponent, with his fist covered in flame. If fully charged, this move also fires a flaming projectile in the shape of Knuckles&#039; fist straight forward.&lt;br /&gt;
|usmashname=&lt;br /&gt;
|usmashdmg={{ChargedSmashDmgSSBU|15.2}}&lt;br /&gt;
|usmashdesc=Delivers a jumping, spinning uppercut with his fist covered in flame.&lt;br /&gt;
|dsmashname=&lt;br /&gt;
|dsmashdmg={{ChargedSmashDmgSSBU|12.2}}&lt;br /&gt;
|dsmashdesc=Curls up into a ball and burrows into the ground, jumping out at the end of the move. The player can hold left or right as Knuckles is jumping out to affect where he lands at the end of the move. Knuckles is invulnerable while he is underground.&lt;br /&gt;
|nairname=—&lt;br /&gt;
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|7}} (late)&lt;br /&gt;
|nairdesc=A {{smashwiki|Sex kick}}, angled slightly downwards. Has all the same properties of a usual sex kick.&lt;br /&gt;
|fairname=—&lt;br /&gt;
|fairdmg={{ShortHopDmgSSBU|15}}&lt;br /&gt;
|fairdesc=Swings his fist downwards with a fire effect. Has a sweetspot that spikes.&lt;br /&gt;
|bairname=—&lt;br /&gt;
|bairdmg={{ShortHopDmgSSBU|12}}&lt;br /&gt;
|bairdesc=Jabs his elbow behind him. The move has a bigger hitbox than the small size of the elbow jab would suggest.&lt;br /&gt;
|uairname=—&lt;br /&gt;
|uairdmg={{ShortHopDmgSSBU|10}}&lt;br /&gt;
|uairdesc=Headbutts the air directly above him.&lt;br /&gt;
|dairname=—&lt;br /&gt;
|dairdmg={{ShortHopDmgSSBU|11.5}}&lt;br /&gt;
|dairdesc=Swings both of his fists downwards. Spikes the opponent at higher percents.&lt;br /&gt;
|grabname=&lt;br /&gt;
|grabdesc=Reaches forward with both hands, holding his opponent in his grip.&lt;br /&gt;
|pummelname=&lt;br /&gt;
|pummeldmg= 1.3%&lt;br /&gt;
|pummeldesc=Knees the opponent in the chest.&lt;br /&gt;
|fthrowname=&lt;br /&gt;
|fthrowdmg= 10.9%&lt;br /&gt;
|fthrowdesc= Reels his head back, and then headbutts the opponent. &lt;br /&gt;
|bthrowname=&lt;br /&gt;
|bthrowdmg= 10%&lt;br /&gt;
|bthrowdesc= Turns around, spins the opponent in the air for a moment, and then throws them behind him.&lt;br /&gt;
|uthrowname=&lt;br /&gt;
|uthrowdmg= 11%&lt;br /&gt;
|uthrowdesc= Jumps into the air with the opponent still in his grasp, and then flies straight downward, slamming the opponent&#039;s head into the ground.&lt;br /&gt;
|dthrowname=&lt;br /&gt;
|dthrowdmg= 1.5% (initial hits), 8% (final hit)&lt;br /&gt;
|dthrowdesc= Lays the opponent on the ground, then begins to pummel them with his fists covered in flame before delivering a final punch that launches them outwards.&lt;br /&gt;
|floorfname=&lt;br /&gt;
|floorfdmg= 6%&lt;br /&gt;
|floorfdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|floorbname=&lt;br /&gt;
|floorbdmg= 7%&lt;br /&gt;
|floorbdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|floortname= &lt;br /&gt;
|floortdmg= 7%&lt;br /&gt;
|floortdesc= Curls into a ball and spin dashes in a circle around him.&lt;br /&gt;
|edgename=&lt;br /&gt;
|edgedmg= 9%&lt;br /&gt;
|edgedesc= Pulls himself back up onto the stage with a spin dash.&lt;br /&gt;
|nsname=Dig&lt;br /&gt;
|nsdmg=14.4% (uppercut), 1.2% (per hit, Drill Claw)&lt;br /&gt;
|nsdesc=Knuckles burrows into the ground, where he is able to move left or right freely. Upon releasing the button, or after approximately 3 seconds have passed, Knuckles will leap out of the ground with a spinning rising uppercut, dealing damage to anyone above him when he re-emerges. In the air, Knuckles will perform Drill Claw instead. Knuckles will pause for a moment, and then begin to head directly towards the ground while spinning. Any opponents he hits will be dragged down with him until he goes underground, taking damage all the while. Upon reaching the ground and burrowing underground, the move functions the same as it does on the ground.&lt;br /&gt;
|ssname=Meteor Punch / Glide&lt;br /&gt;
|ssdmg=5% (aerial hit), 16% (landing hit) (Meteor Punch) / N/A (Glide)&lt;br /&gt;
|ssdesc=On the ground, Knuckles will leap up into the air, pausing for a moment before falling downwards at an angle with his fist outstretched. He can do damage to opponents while he&#039;s falling, and upon landing he will generate a shockwave at his landing spot which knocks opponents away. In the air, Knuckles will instead begin to glide forward. He can remain gliding for approximately 2 seconds, and is capable of changing direction while he does so. If Knuckles comes into contact with a wall whilst gliding, he will stick to it for a moment, and can climb up or down the wall while he is attached to it.&lt;br /&gt;
|usname=Spring Jump&lt;br /&gt;
|usdmg= N/A (jump), 4% (spring)&lt;br /&gt;
|usdesc=Bounces off of a Spring. When used on the ground, it remains in place for a few seconds, allowing Knuckles and any other character to keep bouncing off of it until it vanishes. When used in the air, the spring will tumble downwards, during which it can hit an opponent.&lt;br /&gt;
|dsname=Spin Dash&lt;br /&gt;
|dsdmg= 1.5%-2.4% (loop), 4% (last)&lt;br /&gt;
|dsdesc=Begins charging up a Spin Dash. The player must mash the button after inputting down special to continue charging. Upon release, Knuckles dashes forward quickly, dragging any opponents that he hits with him until he comes to a stop, at which point they are launched away.&lt;br /&gt;
|fsname=???&lt;br /&gt;
|fsdmg=&lt;br /&gt;
|fsdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==&lt;br /&gt;
{{AltCostumes|Knuckles}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Default&#039;&#039;&#039; &lt;br /&gt;
|Based on his appearance in all &#039;&#039;Sonic&#039;&#039; games considered part of the &amp;quot;Modern Sonic&amp;quot; era.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Green&#039;&#039;&#039; &lt;br /&gt;
|No reference, although it does appear to be an inversion of Knuckles&#039; color scheme.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Light blue&#039;&#039;&#039; &lt;br /&gt;
|References Hydrocity Zone from &#039;&#039;Sonic the Hedgehog 3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;White&#039;&#039;&#039; &lt;br /&gt;
|References Mecha Knuckles, from &#039;&#039;Sonic Advance&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Black&#039;&#039;&#039; &lt;br /&gt;
|No reference&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Riders&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance in the &#039;&#039;Sonic Riders&#039;&#039; series of spinoffs.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cowboy&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance in &#039;&#039;Sonic the Hedgehog: The Movie&#039;&#039;, a two-episode anime OVA released in 1996.&lt;br /&gt;
Additionally this version of the costume comes from the interpretation in &#039;&#039;Sonic Forces Speedbattle&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Adventure 2&#039;&#039;&#039; &lt;br /&gt;
|Based on Knuckles&#039; appearance upon gaining all of his upgrades in &#039;&#039;Sonic Adventure 2&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reveal trailer==&lt;br /&gt;
{{#widget:YouTube|id=NwKQbAPxQEQ}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SSBU Characters}}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Template:SSBU_character_table&amp;diff=515</id>
		<title>Template:SSBU character table</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Template:SSBU_character_table&amp;diff=515"/>
		<updated>2025-04-26T17:31:13Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;margin:1em auto 1em auto;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=16|Modded Characters&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Waluigi_Render.png|100x100px|link=Waluigi (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Waluigi (SSBU)|Waluigi]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Mario Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ToadRender.png|100x100px|link=Toad (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Toad (SSBU)|Toad]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Mario Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:FunkyKongRender.png|100x100px|link=Funky Kong (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Funky Kong (SSBU)|Funky Kong]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:DKSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:KamekRender.png|100x100px|link=Kamek (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kamek (SSBU)|Kamek]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:YoshiSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BandanaDeeRender.png|100x100px|link=Bandana Dee (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bandana Dee (SSBU)|Bandana Dee]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:KirbySymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Krystal_Render.png|100x100px|link=Krystal (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Krystal (SSBU)|Krystal]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:StarFoxSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BlazikenRender.png|100x100px|link=Blaziken (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Blaziken (SSBU)|Blaziken]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PokemonSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ShadowMewtwoRender.png|100x100px|link=Shadow Mewtwo (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shadow Mewtwo (SSBU)|Shadow Mewtwo]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PokemonSymbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:NintenRender.png|100x100px|link=Ninten (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ninten (SSBU)|Ninten]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MotherSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:MaskedManRender.png|100x100px|link=Masked Man (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Masked Man (SSBU)|Masked Man]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MotherSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BloodFalconRender.png|100x100px|link=Blood Falcon (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Blood Falcon (SSBU)|Blood Falcon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:FZeroSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Black_Knight_Render.png|100x100px|link=Black Knight (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Knight (SSBU)|Black Knight]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:FireEmblemSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:RexRender.png|100x100px|link=Rex (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rex (SSBU)|Rex]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Xenoblade Chronicles Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SandbagRender.png|100x100px|link=Sandbag (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sandbag (SSBU)|Sandbag]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SSBSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SilverRender.png|100x100px|link=Silver (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Silver (SSBU)|Silver]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ShadowRender.png|100x100px|link=Shadow (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shadow (SSBU)|Shadow]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Knuckles_Render.png|100x100px|link=Knuckles (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Knuckles (SSBU)|Knuckles]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:TailsRender.png|100x100px|link=Tails (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tails (SSBU)|Tails]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:XRender.png|100x100px|link=X (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[X (SSBU)|X]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:XSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SenatorArmstrongRender.png|100x100px|link=Senator Armstrong (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senator Armstrong (SSBU)|Senator Armstrong]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Metal Gear Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:AlucardRender.png|100x100px|link=Alucard (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alucard (SSBU)|Alucard]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CastlevaniaSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Herobrine_Render.png|100x100px|link=Herobrine (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Herobrine (SSBU)|Herobrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MinecraftSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:HinataPhoenixWright.png|100x100px|link=Phoenix Wright (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Phoenix Wright (SSBU)|Phoenix Wright]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ace Attorney Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:DoomSlayerRender.png|100x100px|link=Doom Slayer (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doom Slayer (SSBU)|Doom Slayer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Doom Symbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Rayman_Render.png|100x100px|link=Rayman (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rayman (SSBU)|Rayman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Rayman Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Bomberman_Render.png|100x100px|link=Bomberman (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bomberman (SSBU)|Bomberman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BombermanSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SansRender.png|100x100px|link=Sans (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sans (SSBU)|Sans]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Undertale_Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:CupheadRender.png|100x100px|link=Cuphead (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cuphead (SSBU)|Cuphead]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CupheadSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:AkazaRender.png|100x100px|link=Akaza (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akaza (SSBU)|Akaza]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:DemonSlayerSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:GokuRender.png|100x100px|link=Goku (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Goku (SSBU)|Goku]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Dragon Ball Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:GogetaRender.png|100x100px|link=Gogeta (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gogeta (SSBU)|Gogeta]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Dragon Ball Symbol.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Template:SSBU_character_table&amp;diff=510</id>
		<title>Template:SSBU character table</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Template:SSBU_character_table&amp;diff=510"/>
		<updated>2025-04-26T17:24:17Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;margin:1em auto 1em auto;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
!colspan=16|Modded Characters&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Waluigi_Render.png|100x100px|link=Waluigi (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Waluigi (SSBU)|Waluigi]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MarioSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ToadRender.png|100x100px|link=Toad (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Toad (SSBU)|Toad]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MarioSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:FunkyKongRender.png|100x100px|link=Funky Kong (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Funky Kong (SSBU)|Funky Kong]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:DKSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:KamekRender.png|100x100px|link=Kamek (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Kamek (SSBU)|Kamek]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:YoshiSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BandanaDeeRender.png|100x100px|link=Bandana Dee (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bandana Dee (SSBU)|Bandana Dee]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:KirbySymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Krystal_Render.png|100x100px|link=Krystal (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Krystal (SSBU)|Krystal]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:StarFoxSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BlazikenRender.png|100x100px|link=Blaziken (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Blaziken (SSBU)|Blaziken]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PokemonSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ShadowMewtwoRender.png|100x100px|link=Shadow Mewtwo (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shadow Mewtwo (SSBU)|Shadow Mewtwo]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PokemonSymbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:NintenRender.png|100x100px|link=Ninten (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ninten (SSBU)|Ninten]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MotherSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:MaskedManRender.png|100x100px|link=Masked Man (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Masked Man (SSBU)|Masked Man]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MotherSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:BloodFalconRender.png|100x100px|link=Blood Falcon (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Blood Falcon (SSBU)|Blood Falcon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:FZeroSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Black_Knight_Render.png|100x100px|link=Black Knight (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Knight (SSBU)|Black Knight]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:FireEmblemSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:RexRender.png|100x100px|link=Rex (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rex (SSBU)|Rex]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Xenoblade Chronicles Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SandbagRender.png|100x100px|link=Sandbag (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sandbag (SSBU)|Sandbag]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SSBSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SilverRender.png|100x100px|link=Silver (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Silver (SSBU)|Silver]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:ShadowRender.png|100x100px|link=Shadow (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shadow (SSBU)|Shadow]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Knuckles_Render.png|100x100px|link=Knuckles (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Knuckles (SSBU)|Knuckles]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:TailsRender.png|100x100px|link=Tails (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Tails (SSBU)|Tails]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SonicSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:XRender.png|100x100px|link=X (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[X (SSBU)|X]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:XSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SenatorArmstrongRender.png|100x100px|link=Senator Armstrong (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Senator Armstrong (SSBU)|Senator Armstrong]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Metal Gear Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:AlucardRender.png|100x100px|link=Alucard (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alucard (SSBU)|Alucard]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CastlevaniaSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Herobrine_Render.png|100x100px|link=Herobrine (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Herobrine (SSBU)|Herobrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:MinecraftSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:HinataPhoenixWright.png|100x100px|link=Phoenix Wright (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Phoenix Wright (SSBU)|Phoenix Wright]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ace Attorney Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:Rayman_Render.png|100x100px|link=Rayman (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Rayman (SSBU)|Rayman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Rayman Symbol.png|20px]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|colspan=2|[[File:Bomberman_Render.png|100x100px|link=Bomberman (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Bomberman (SSBU)|Bomberman]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BombermanSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:SansRender.png|100x100px|link=Sans (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sans (SSBU)|Sans]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Undertale_Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:CupheadRender.png|100x100px|link=Cuphead (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cuphead (SSBU)|Cuphead]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CupheadSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:DoomSlayerRender.png|100x100px|link=Doom Slayer (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Doom Slayer (SSBU)|Doom Slayer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Doom Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:AkazaRender.png|100x100px|link=Akaza (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Akaza (SSBU)|Akaza]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:DemonSlayerSymbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:GokuRender.png|100x100px|link=Goku (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Goku (SSBU)|Goku]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Dragon Ball Symbol.png|20px]]&lt;br /&gt;
|colspan=2|[[File:GogetaRender.png|100x100px|link=Gogeta (SSBU)]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gogeta (SSBU)|Gogeta]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Dragon Ball Symbol.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Forward_Smash.png&amp;diff=383</id>
		<title>File:SSBU Rex Forward Smash.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Forward_Smash.png&amp;diff=383"/>
		<updated>2025-04-26T06:50:46Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_and_Nia_Mii.png&amp;diff=382</id>
		<title>File:SSBU Rex and Nia Mii.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_and_Nia_Mii.png&amp;diff=382"/>
		<updated>2025-04-26T06:50:44Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Sephiroth.png&amp;diff=381</id>
		<title>File:SSBU Rex Sephiroth.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Sephiroth.png&amp;diff=381"/>
		<updated>2025-04-26T06:50:41Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_on_Sky_Sanctuary.png&amp;diff=380</id>
		<title>File:SSBU Rex on Sky Sanctuary.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_on_Sky_Sanctuary.png&amp;diff=380"/>
		<updated>2025-04-26T06:50:40Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Salvager_Rex.png&amp;diff=379</id>
		<title>File:SSBU Salvager Rex.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Salvager_Rex.png&amp;diff=379"/>
		<updated>2025-04-26T06:50:36Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Shulk_Magicant.png&amp;diff=378</id>
		<title>File:SSBU Rex Shulk Magicant.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Shulk_Magicant.png&amp;diff=378"/>
		<updated>2025-04-26T06:50:35Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Mythra.png&amp;diff=377</id>
		<title>File:SSBU Rex Mythra.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Mythra.png&amp;diff=377"/>
		<updated>2025-04-26T06:50:32Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Kazuya.png&amp;diff=376</id>
		<title>File:SSBU Rex Kazuya.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Kazuya.png&amp;diff=376"/>
		<updated>2025-04-26T06:50:29Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Shulk_Rex_FD.png&amp;diff=375</id>
		<title>File:SSBU Shulk Rex FD.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Shulk_Rex_FD.png&amp;diff=375"/>
		<updated>2025-04-26T06:49:30Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Kirby_Copy.png&amp;diff=373</id>
		<title>File:SSBU Rex Kirby Copy.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:SSBU_Rex_Kirby_Copy.png&amp;diff=373"/>
		<updated>2025-04-26T06:48:32Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Alt_Renders.png&amp;diff=371</id>
		<title>File:Rex Alt Renders.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Alt_Renders.png&amp;diff=371"/>
		<updated>2025-04-26T06:46:24Z</updated>

		<summary type="html">&lt;p&gt;Silent: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Shulk_Rex_Splash_Screen.png&amp;diff=362</id>
		<title>File:Shulk Rex Splash Screen.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Shulk_Rex_Splash_Screen.png&amp;diff=362"/>
		<updated>2025-04-26T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c07.png&amp;diff=300</id>
		<title>File:Rex Head c07.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c07.png&amp;diff=300"/>
		<updated>2025-04-26T05:52:09Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 8 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c06.png&amp;diff=299</id>
		<title>File:Rex Head c06.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c06.png&amp;diff=299"/>
		<updated>2025-04-26T05:51:39Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 7 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c05.png&amp;diff=298</id>
		<title>File:Rex Head c05.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c05.png&amp;diff=298"/>
		<updated>2025-04-26T05:51:11Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 6 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c04.png&amp;diff=297</id>
		<title>File:Rex Head c04.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c04.png&amp;diff=297"/>
		<updated>2025-04-26T05:50:42Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 5 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c03.png&amp;diff=294</id>
		<title>File:Rex Head c03.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c03.png&amp;diff=294"/>
		<updated>2025-04-26T05:49:18Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 4 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c02.png&amp;diff=292</id>
		<title>File:Rex Head c02.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c02.png&amp;diff=292"/>
		<updated>2025-04-26T05:46:38Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 3 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c01.png&amp;diff=286</id>
		<title>File:Rex Head c01.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c01.png&amp;diff=286"/>
		<updated>2025-04-26T05:44:33Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Costume 2 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c00.png&amp;diff=284</id>
		<title>File:Rex Head c00.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Head_c00.png&amp;diff=284"/>
		<updated>2025-04-26T05:44:02Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s Color 1 Stock Icon&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=File:Rex_Alt_Costumes.png&amp;diff=283</id>
		<title>File:Rex Alt Costumes.png</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=File:Rex_Alt_Costumes.png&amp;diff=283"/>
		<updated>2025-04-26T05:42:35Z</updated>

		<summary type="html">&lt;p&gt;Silent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rex&#039;s alternate costumes&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Senator_Armstrong_(SSBU)&amp;diff=280</id>
		<title>Senator Armstrong (SSBU)</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Senator_Armstrong_(SSBU)&amp;diff=280"/>
		<updated>2025-04-26T05:28:10Z</updated>

		<summary type="html">&lt;p&gt;Silent: Edited the first sentence to instead specify Armstrong&amp;#039;s entry in his series rather than company.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about Senator Armstrong&#039;s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see [[Senator Armstrong]].&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;float:right; width:264px; font-size:90%; text-align:left;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align:center; background-color:#EEE; color:#000;&amp;quot; | Senator Armstrong&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#FFF;&amp;quot;{{!}}[[File:SenatorArmstrongRender.png|300px|Senator Armstrong]]&amp;lt;br&amp;gt;[[File:MetalGearSeriesSymbol.png|50px]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}width=&amp;quot;45%&amp;quot; style=&amp;quot;background-color:#EEE; color:#000;&amp;quot; {{!}}&#039;&#039;&#039;[[Universe]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}width=&amp;quot;55%&amp;quot;{{!}}&#039;&#039;[[Metal Gear (universe)|Metal Gear]]&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background-color:#EEE; color:#000;&amp;quot; {{!}}&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
{{!}}Released. Link can be found [https://gamebanana.com/mods/485221 here]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background-color:#EEE; color:#000;&amp;quot; {{!}}&#039;&#039;&#039;Final Smash&#039;&#039;&#039;&lt;br /&gt;
{{!}}[[Exploding Punch Barrage|Exploding Punch Barrage]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}&lt;br /&gt;
:{{Cquote|&#039;&#039;Senator Armstrong Elects for a Brawl!&#039;&#039;|cite=Introduction tagline}}&lt;br /&gt;
&#039;&#039;&#039;Senator Armstrong&#039;&#039;&#039; ({{ja|スティーヴン・アームストロング一|Sutīvun Āmusutorongu}}, &#039;&#039;Sutivun Amusutorongu&#039;&#039;) is a playable character in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039; and the second fighter from the Metal Gear series after Snake. He was officially confirmed and released initially for SSB:EXO around 2022-2023, then released standalone around 2024, and finally revealed at the 2024 Modding Direct. Armstrong is classified as Fighter 83.&lt;br /&gt;
&lt;br /&gt;
{{wp|Alastair Duncan}}, who voiced Senator Armstrong in the English Versions of &#039;&#039;Metal Gear Rising: Revengeance&#039;&#039; reprises his role as the character, via recycled voice clips from &#039;&#039;Metal Gear Rising: Revengeance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Senator Armstrong primarily serves as a character who retains the vanilla playstyle and most of the moveset of vanilla Ganondorf, which is why most of the moves are almost identical to vanilla.&lt;br /&gt;
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(Notice, this version is primarily referring to the version of Armstrong found in SSB:EXO. The version you can find in the link is different from the former, and thus not all the move information is accurate to the linked version).&lt;br /&gt;
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==Attributes==&lt;br /&gt;
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Armstrong is a superheavy, weighing in at 116 units, and is mainly defined by the sheer damage his moves do, with almost all of his moves dealing double digit damage, some even exceeding 30% in damage. This in turn makes his KO power among the best in the game. To counterbalance this great strength, Armstrong has poor mobility, subpar recovery, and mediocre framedata.&lt;br /&gt;
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His punish game is exceptional among most fighters, easily being able to KO at sub 100% with most of his moves, and even below 50% with some moves. Due to some increased combo potential on his moves, Armstrong can easily secure a KO within a couple moves. Additionally, most of Armstrong&#039;s moves deal heavy shield damage, with some even being able to hard break shields. This results in a character who can capitalize greatly off of correct reads on the opponent.&lt;br /&gt;
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Armstrong&#039;s grab game isn&#039;t lacking either, having several command grabs, the longest non tether grab in the game, and decent throws, with all but one throw being a kill throw, and that other throw being a great combo throw. Most of his kill throws will KO the opponent in the upper 120%-130% ranges, allowing him to condition opponents from other moves into these kill throws.&lt;br /&gt;
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Armstrong has two notable attributes, which are listed as follows:&lt;br /&gt;
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The first notable attribute is damage based armor. For all of Armstrong&#039;s grounded moves, he gains some level of damage based armor, and knockback reduction from the start of the move, until the attacks hitbox ends. The level of armor that he has on each move will be listed with the respective move, but the knockback resistance during the move always stays at 15% increased resistance.&lt;br /&gt;
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The second notable attribute is his ability to charge moves. By holding down the attack button for normals, or the special button for specials, Armstrong can charge up his moves to increase their startup, but also increase their damage, knockback resistance, and damage based armor. The maximum amount of time the move can be held for is 20 frames, and it maxes out at 1.4x the original damage, 65% knockback resistance, and a ~2.8x damage based armor increase. The charge can be released at any point. Forward/Up/Down Tilt, Fair/Bair/Uair/Dair, and Side/Down Special are the chargable moves.&lt;br /&gt;
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With the ability to charge his moves, he can mix up opponents to punish them even harder than he normally can, resulting in devastatingly early KO&#039;s, and additionally, the increasing armor and knockback resistance, in tandem with the fact that most of Armstrong&#039;s moves are now transcendent, means that he can easily break through other characters counterattacks, and even if he does get knocked out of his moves, said attributes means he shrugs off the counterattacks better than most characters.&lt;br /&gt;
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However, despite all these strengths, there are quite a few glaring flaws with the character. Due to his tall frame, high fall speed, high weight, and poor air speed and acceleration, he&#039;s extremely susceptible to juggles. Additionally, his mediocre framedata and, in tandem with the previously mentioned weaknesses, make it so that he has trouble approaching. Whilst he does have a reflector, it&#039;s relatively slow and has a small window of reflection, making it difficult to utilize.&lt;br /&gt;
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One notable problem is that none of his smash attacks cover much area, with Down Smash covering the most area, but being the weakest overall. Aside from this, another glaring flaw is his mediocre recovery. While it is better than previously, it&#039;s still not particularly great due to it being reactable, and the recovery options are mostly linear.&lt;br /&gt;
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Overall, Armstrong is a character with great power, decent dps, and strong punish game. However, subpar aspects in other areas in his kit means he needs to play a step ahead or two of the opponent, and usually means he cannot afford to make as many mistakes as other fighters. &lt;br /&gt;
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==Moveset==&lt;br /&gt;
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{{MovesetTable&lt;br /&gt;
|game=SSBU&lt;br /&gt;
|neutralcount=1&lt;br /&gt;
|neutralname=Straight Strike ({{ja|&lt;br /&gt;
ストレートストライク一|Sutorētosutoraiku}}, &#039;&#039;Sutoretosutoraiku&#039;&#039;)&lt;br /&gt;
|neutral1dmg=7.0%&lt;br /&gt;
|neutraldesc=A straight punch. Similar to that of Melee Ganondorf&#039;s Jab, with relatively low KO power, but comes out on frame 4, making it his fastest attack. Unlike Melee Ganondorf&#039;s Jab, it has a much easier time hitting low profiling opponents due to adjusted low profile hitboxes. Serves best as Armstrong&#039;s close quarters scrapping tool when he doesn&#039;t really know what the opponent will do.&lt;br /&gt;
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Armor/Knockback Resistance Stats:&lt;br /&gt;
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Knockback Resistance Strength: 15%&lt;br /&gt;
Knockback Resistance Duration: 1-6&lt;br /&gt;
Armor Strength: 1.2%&lt;br /&gt;
Armor Duration: 1-6&lt;br /&gt;
|ftiltname=Hyper Kick ({{ja|&lt;br /&gt;
ハイパーキック一|Haipākikku}}, &#039;&#039;Haipakikku&#039;&#039;)&lt;br /&gt;
|ftiltdmg=13.0%-18.2% (Leg)/14.0%-19.6% (Foot)&lt;br /&gt;
|ftiltdesc=Performs a front push kick. Can be angled up and down. It has a decently slow startup of frame 10, and is the first of Armstrongs moves to be chargable. Retaining the similarly low angle to Vanilla Ganondorf, the move has great edgeguarding potential against characters with poor horizontal recovery, and the move being angleable now permits it to serve as his best anti air for the up angled version, and a decent two frame tool for the down angled version.&lt;br /&gt;
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Charge Armor/Knockback Resistance Stats:&lt;br /&gt;
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Knockback Resistance Strength: 15%-65%&lt;br /&gt;
Knockback Resistance Duration: 1-12/1-32&lt;br /&gt;
Armor Strength: 6.0%-8.4%&lt;br /&gt;
Armor Duration: 1-12/1-32&lt;br /&gt;
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Based on the push kick Armstrong performs on Raiden during one of the fight cutscenes.&lt;br /&gt;
|utiltname=Earth Shattering Stomp ({{ja|&lt;br /&gt;
地球を揺るがす踏みつけ|Chikyū o yurugasu fumitsuke}}, &#039;&#039;Chikyu o yurugasu fumitsuke&#039;&#039;)&lt;br /&gt;
|utiltdmg=6.0% (Initial Leg Swing)/18.0%-25.2%(Stomp)/8.0%/10.0% (Shockwave)&lt;br /&gt;
|utiltdesc=Swings his left leg in a clockwise motion into an axe kick. Creates a shockwave that can hit grounded and aerial opponents when the foot slams into the ground. It is Armstrong&#039;s overall strongest tilt attack, and the third highest damaging move on his kit (only behind Grounded Neutral Special and Final Smash). &lt;br /&gt;
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This extremely high damage allows it to also secure stocks extremely early, easily koing opponents before 100%, and additionally nearly shattering vanilla shields in one hit.&lt;br /&gt;
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Due to the exceptionally quick startup on the initial leg startup (Frame 6), it can be deceptively easy to land this move, and with it&#039;s drastically reduced startup compared to Ganondorf&#039;s version of the move, it&#039;s a far more useful part of his kit.&lt;br /&gt;
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Charge Armor/Knockback Resistance Stats:&lt;br /&gt;
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Knockback Resistance Strength: 15%-65%&lt;br /&gt;
Knockback Resistance Duration: 1-31/1-51&lt;br /&gt;
Armor Strength: 7.0%-9.8%&lt;br /&gt;
Armor Duration: 1-32/1-51&lt;br /&gt;
|dtiltname=Toe Strike&lt;br /&gt;
|dtiltdmg=14.0%&lt;br /&gt;
|dtiltdesc=&lt;br /&gt;
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Knockback Resistance Strength: 15%-65%&lt;br /&gt;
Knockback Resistance Duration: 1-12/1-32&lt;br /&gt;
Armor Strength: 4.5%-6.3%&lt;br /&gt;
Armor Duration: 1-12/1-32&lt;br /&gt;
|dashname=Football Tackle&lt;br /&gt;
|dashdmg=15.0% (Clean)/11.0% (Late)&lt;br /&gt;
|dashdesc=&lt;br /&gt;
Knockback Resistance Strength: 15%&lt;br /&gt;
Knockback Resistance Duration: 1-19&lt;br /&gt;
Armor Strength: 6.0%&lt;br /&gt;
Armor Duration: 1-19&lt;br /&gt;
|fsmashname=Obliterator&lt;br /&gt;
|fsmashdmg={{ChargedSmashDmgSSBU|24}}&lt;br /&gt;
|fsmashdesc=&lt;br /&gt;
Knockback Resistance Strength: 15%&lt;br /&gt;
Knockback Resistance Duration: 1-26&lt;br /&gt;
Armor Strength: 9.5%&lt;br /&gt;
Armor Duration: 1-26&lt;br /&gt;
|usmashname=Rising Uppercut&lt;br /&gt;
|usmashdmg={{ChargedSmashDmgSSBU|22}}&lt;br /&gt;
|usmashdesc=&lt;br /&gt;
Knockback Resistance Strength: 15%&lt;br /&gt;
Knockback Resistance Duration: 1-21&lt;br /&gt;
Armor Strength: 8.5%&lt;br /&gt;
Armor Duration: 1-21&lt;br /&gt;
|dsmashname=Country Cleanser&lt;br /&gt;
|dsmashdmg={{ChargedSmashDmgSSBU|20}} (Fist)/{{ChargedSmashDmgSSBU|19}} (Arm)/{{ChargedSmashDmgSSBU|18}} (Shoulder)&lt;br /&gt;
|dsmashdesc=&lt;br /&gt;
Knockback Resistance Strength: 15%&lt;br /&gt;
Knockback Resistance Duration: 1-21&lt;br /&gt;
Armor Strength: 8.5%&lt;br /&gt;
Armor Duration: 1-21&lt;br /&gt;
|nairname=Double Strike&lt;br /&gt;
|nairdmg={{ShortHopDmgSSBU|7}} (Hit 1 Clean)/{{ShortHopDmgSSBU|5.25}} (Hit 1 Late)/{{ShortHopDmgSSBU|12}} (Hit 2 Clean)/{{ShortHopDmgSSBU|9}} (Hit 2 Late)&lt;br /&gt;
|nairdesc=&lt;br /&gt;
|fairname=Touchdown&lt;br /&gt;
|fairdmg={{ShortHopDmgSSBU|17}}-{{ShortHopDmgSSBU|23.8}} (Arm)/{{ShortHopDmgSSBU|18}}-{{ShortHopDmgSSBU|25.2}} (Hand)&lt;br /&gt;
|fairdesc=&lt;br /&gt;
|bairname=Cross Country Swing&lt;br /&gt;
|bairdmg={{ShortHopDmgSSBU|14}}-{{ShortHopDmgSSBU|19.6}} (Hip)/{{ShortHopDmgSSBU|15}}-{{ShortHopDmgSSBU|21}} (Knee)/{{ShortHopDmgSSBU|18}}-{{ShortHopDmgSSBU|25.2}} (Foot)&lt;br /&gt;
|bairdesc=&lt;br /&gt;
|uairname=Backflip Kick&lt;br /&gt;
|uairdmg={{ShortHopDmgSSBU|13}}-{{ShortHopDmgSSBU|18.2}} (Foot, Early)/{{ShortHopDmgSSBU|12}}-{{ShortHopDmgSSBU|16.8}} (Knee, Early)/{{ShortHopDmgSSBU|12}}-{{ShortHopDmgSSBU|16.8}} (Foot, Middle)/{{ShortHopDmgSSBU|10}}-{{ShortHopDmgSSBU|14.0}} (Knee, Middle)/{{ShortHopDmgSSBU|8}}-{{ShortHopDmgSSBU|11.2}} (Foot, Late)/{{ShortHopDmgSSBU|6}}-{{ShortHopDmgSSBU|8.4}} (Knee, Late)&lt;br /&gt;
|uairdesc=&lt;br /&gt;
|dairname=Skull Crusher&lt;br /&gt;
|dairdmg={{ShortHopDmgSSBU|17}}-{{ShortHopDmgSSBU|23.8}} (Hip)/{{ShortHopDmgSSBU|19}}-{{ShortHopDmgSSBU|26.6}} (Feet)&lt;br /&gt;
|dairdesc=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silent</name></author>
	</entry>
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