<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://smashmods.choille.name/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AMovesetTable</id>
	<title>Template:MovesetTable - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://smashmods.choille.name/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AMovesetTable"/>
	<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Template:MovesetTable&amp;action=history"/>
	<updated>2026-04-17T18:33:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Template:MovesetTable&amp;diff=43&amp;oldid=prev</id>
		<title>Moy at 16:00, 25 April 2025</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Template:MovesetTable&amp;diff=43&amp;oldid=prev"/>
		<updated>2025-04-25T16:00:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:00, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#switch:{{lc:{{{game|}}}}}|ssbu|ultimate=&#039;&#039;Note: All numbers are listed as base damage, without the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;1v1 multiplier&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&#039;&#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#switch:{{lc:{{{game|}}}}}|ssbu|ultimate=&#039;&#039;Note: All numbers are listed as base damage, without the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{smashwiki|&lt;/ins&gt;1v1 multiplier&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;.&#039;&#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smashmods:diff:1.41:old-29:rev-43:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Moy</name></author>
	</entry>
	<entry>
		<id>https://smashmods.choille.name/w/index.php?title=Template:MovesetTable&amp;diff=29&amp;oldid=prev</id>
		<title>Moy: https://www.ssbwiki.com/index.php?title=Template:MovesetTable&amp;oldid=1901835</title>
		<link rel="alternate" type="text/html" href="https://smashmods.choille.name/w/index.php?title=Template:MovesetTable&amp;diff=29&amp;oldid=prev"/>
		<updated>2025-04-25T15:12:17Z</updated>

		<summary type="html">&lt;p&gt;https://www.ssbwiki.com/index.php?title=Template:MovesetTable&amp;amp;oldid=1901835&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#switch:{{lc:{{{game|}}}}}|ssbu|ultimate=&amp;#039;&amp;#039;Note: All numbers are listed as base damage, without the [[1v1 multiplier]].&amp;#039;&amp;#039;}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{customcolumns|}}}|!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;{{!}}&amp;amp;nbsp;!!rowspan=&amp;quot;2&amp;quot;{{!}}Name!!colspan=&amp;quot;{{{customcolumnscount|1}}}&amp;quot;{{!}}Damage!!rowspan=&amp;quot;2&amp;quot;{{!}}Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
!{{{customcolumns}}}|!colspan=&amp;quot;2&amp;quot;{{!}}&amp;amp;nbsp;!!Name!!Damage!!Description}}&lt;br /&gt;
{{#ifeq:{{{neutraldesc}}}|none||{{MovesetTable/Neutrals&lt;br /&gt;
|count={{{neutralcount|2}}}&lt;br /&gt;
|inf={{{neutralinf|}}}&lt;br /&gt;
|neutralname={{{neutralname}}}&lt;br /&gt;
|neutraldesc={{{neutraldesc}}}&lt;br /&gt;
|neutral1dmg={{{neutral1dmg}}}&lt;br /&gt;
|neutral2dmg={{{neutral2dmg}}}&lt;br /&gt;
|neutral3dmg={{{neutral3dmg}}}&lt;br /&gt;
|neutral4dmg={{{neutral4dmg}}}&lt;br /&gt;
|neutral5dmg={{{neutral5dmg}}}&lt;br /&gt;
|neutral6dmg={{{neutral6dmg}}}&lt;br /&gt;
|neutral7dmg={{{neutral7dmg}}}&lt;br /&gt;
|neutral8dmg={{{neutral8dmg}}}&lt;br /&gt;
|neutral9dmg={{{neutral9dmg}}}&lt;br /&gt;
|neutral10dmg={{{neutral10dmg}}}&lt;br /&gt;
|neutralinfdmg={{{neutralinfdmg}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{MovesetTable/Tilts&lt;br /&gt;
|angles={{{ftiltangles|1}}}&lt;br /&gt;
|ftiltcount={{{ftiltcount|1}}}&lt;br /&gt;
|ftiltname={{{ftiltname}}}&lt;br /&gt;
|ftiltdmg={{{ftiltdmg}}}&lt;br /&gt;
|ftiltupdmg={{{ftiltupdmg}}}&lt;br /&gt;
|ftiltmidupdmg={{{ftiltmidupdmg}}}&lt;br /&gt;
|ftiltsidedmg={{{ftiltsidedmg}}}&lt;br /&gt;
|ftiltmiddowndmg={{{ftiltmiddowndmg}}}&lt;br /&gt;
|ftiltdowndmg={{{ftiltdowndmg}}}&lt;br /&gt;
|ftilt2dmg={{{ftilt2dmg}}}&lt;br /&gt;
|ftilt3dmg={{{ftilt3dmg}}}&lt;br /&gt;
|ftiltdesc={{{ftiltdesc}}}&lt;br /&gt;
|btiltname={{{btiltname}}}&lt;br /&gt;
|btiltdmg={{{btiltdmg}}}&lt;br /&gt;
|btiltdesc={{{btiltdesc|}}}&lt;br /&gt;
|utiltcount={{{utiltcount|1}}}&lt;br /&gt;
|utiltname={{{utiltname}}}&lt;br /&gt;
|utiltdmg={{{utiltdmg}}}&lt;br /&gt;
|utilt2dmg={{{utilt2dmg}}}&lt;br /&gt;
|utiltdesc={{{utiltdesc}}}&lt;br /&gt;
|dtiltcount={{{dtiltcount|1}}}&lt;br /&gt;
|dtiltname={{{dtiltname}}}&lt;br /&gt;
|dtiltdmg={{{dtiltdmg}}}&lt;br /&gt;
|dtilt2dmg={{{dtilt2dmg}}}&lt;br /&gt;
|dtiltdesc={{{dtiltdesc}}}&lt;br /&gt;
|diagonals={{{diagonaltilts|n}}}&lt;br /&gt;
|uftiltcount={{{uftiltcount|1}}}&lt;br /&gt;
|uftiltname={{{uftiltname}}}&lt;br /&gt;
|uftiltdmg={{{uftiltdmg}}}&lt;br /&gt;
|uftilt2dmg={{{uftilt2dmg}}}&lt;br /&gt;
|uftilt3dmg={{{uftilt3dmg}}}&lt;br /&gt;
|uftilt4dmg={{{uftilt4dmg}}}&lt;br /&gt;
|uftiltdesc={{{uftiltdesc}}}&lt;br /&gt;
|dftiltcount={{{dftiltcount|1}}}&lt;br /&gt;
|dftiltname={{{dftiltname}}}&lt;br /&gt;
|dftiltdmg={{{dftiltdmg}}}&lt;br /&gt;
|dftilt2dmg={{{dftilt2dmg}}}&lt;br /&gt;
|dftiltdesc={{{dftiltdesc}}}&lt;br /&gt;
|dbtiltname={{{dbtiltname}}}&lt;br /&gt;
|dbtiltdmg={{{dbtiltdmg}}}&lt;br /&gt;
|dbtiltdesc={{{dbtiltdesc}}}&lt;br /&gt;
|ubtiltname={{{ubtiltname}}}&lt;br /&gt;
|ubtiltdmg={{{ubtiltdmg}}}&lt;br /&gt;
|ubtiltdesc={{{ubtiltdesc}}}&lt;br /&gt;
|crouchattacks={{{crouchattacks|n}}}&lt;br /&gt;
|crouchattackname={{{crouchattackname}}}&lt;br /&gt;
|crouchattackdmg={{{crouchattackdmg}}}&lt;br /&gt;
|crouchattackdesc={{{crouchattackdesc}}}&lt;br /&gt;
|fcrouchattackname={{{fcrouchattackname}}}&lt;br /&gt;
|fcrouchattackdmg={{{fcrouchattackdmg}}}&lt;br /&gt;
|fcrouchattackdesc={{{fcrouchattackdesc}}}&lt;br /&gt;
|bcrouchattackname={{{bcrouchattackname}}}&lt;br /&gt;
|bcrouchattackdmg={{{bcrouchattackdmg}}}&lt;br /&gt;
|bcrouchattackdesc={{{bcrouchattackdesc}}}&lt;br /&gt;
|uncrouchingattackname={{{uncrouchingattackname}}}&lt;br /&gt;
|uncrouchingattackdmg={{{uncrouchingattackdmg}}}&lt;br /&gt;
|uncrouchingattackdesc={{{uncrouchingattackdesc}}}&lt;br /&gt;
|dashname={{{dashname}}}&lt;br /&gt;
|dashdmg={{{dashdmg}}}&lt;br /&gt;
|dashdesc={{{dashdesc}}}&lt;br /&gt;
|ddashname={{{ddashname}}}&lt;br /&gt;
|ddashdmg={{{ddashdmg}}}&lt;br /&gt;
|ddashdesc={{{ddashdesc|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{MovesetTable/Smashes&lt;br /&gt;
|angles={{{fsmashangles|1}}}&lt;br /&gt;
|count={{{fsmashcount|1}}}&lt;br /&gt;
|fsmashname={{{fsmashname}}}&lt;br /&gt;
|fsmashdmg={{{fsmashdmg}}}&lt;br /&gt;
|fsmashupdmg={{{fsmashupdmg}}}&lt;br /&gt;
|fsmashmidupdmg={{{fsmashmidupdmg}}}&lt;br /&gt;
|fsmashsidedmg={{{fsmashsidedmg}}}&lt;br /&gt;
|fsmashmiddowndmg={{{fsmashmiddowndmg}}}&lt;br /&gt;
|fsmashdowndmg={{{fsmashdowndmg}}}&lt;br /&gt;
|fsmash2dmg={{{fsmash2dmg}}}&lt;br /&gt;
|fsmashdesc={{{fsmashdesc}}}&lt;br /&gt;
|usmashname={{{usmashname}}}&lt;br /&gt;
|usmashdmg={{{usmashdmg}}}&lt;br /&gt;
|usmashdesc={{{usmashdesc}}}&lt;br /&gt;
|dsmashname={{{dsmashname}}}&lt;br /&gt;
|dsmashdmg={{{dsmashdmg}}}&lt;br /&gt;
|dsmashdesc={{{dsmashdesc}}}&lt;br /&gt;
}}&lt;br /&gt;
{{MovesetTable/Aerials&lt;br /&gt;
|naircount={{{naircount|1}}}&lt;br /&gt;
|nairname={{{nairname}}}&lt;br /&gt;
|nairdmg={{{nairdmg}}}&lt;br /&gt;
|nair2dmg={{{nair2dmg}}}&lt;br /&gt;
|nair3dmg={{{nair3dmg}}}&lt;br /&gt;
|nairdesc={{{nairdesc}}}&lt;br /&gt;
|faircount={{{faircount|1}}}&lt;br /&gt;
|fairname={{{fairname}}}&lt;br /&gt;
|fairdmg={{{fairdmg}}}&lt;br /&gt;
|fair2dmg={{{fair2dmg}}}&lt;br /&gt;
|fair3dmg={{{fair3dmg}}}&lt;br /&gt;
|fairdesc={{{fairdesc}}}&lt;br /&gt;
|bairname={{{bairname}}}&lt;br /&gt;
|bairdmg={{{bairdmg}}}&lt;br /&gt;
|bairdesc={{{bairdesc}}}&lt;br /&gt;
|uairname={{{uairname}}}&lt;br /&gt;
|uairdmg={{{uairdmg}}}&lt;br /&gt;
|uairdesc={{{uairdesc}}}&lt;br /&gt;
|dairname={{{dairname}}}&lt;br /&gt;
|dairdmg={{{dairdmg}}}&lt;br /&gt;
|dairdesc={{{dairdesc}}}&lt;br /&gt;
|zairname={{{zairname}}}&lt;br /&gt;
|zairdmg={{{zairdmg}}}&lt;br /&gt;
|zairdesc={{{zairdesc|}}}&lt;br /&gt;
|glidename={{{glidename}}}&lt;br /&gt;
|glidedmg={{{glidedmg}}}&lt;br /&gt;
|glidedesc={{{glidedesc|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{grabdesc}}}|none||&lt;br /&gt;
{{MovesetTable/Throws&lt;br /&gt;
|game={{{game|}}}&lt;br /&gt;
|grabname={{{grabname}}}&lt;br /&gt;
|grabdmg={{{grabdmg|&amp;amp;mdash;}}}&lt;br /&gt;
|grabdesc={{{grabdesc}}}&lt;br /&gt;
|pummelname={{{pummelname}}}&lt;br /&gt;
|pummeldmg={{{pummeldmg}}}&lt;br /&gt;
|pummeldesc={{{pummeldesc}}}&lt;br /&gt;
|fthrowname={{{fthrowname}}}&lt;br /&gt;
|fthrowdmg={{{fthrowdmg}}}&lt;br /&gt;
|fthrowdesc={{{fthrowdesc}}}&lt;br /&gt;
|bthrowname={{{bthrowname}}}&lt;br /&gt;
|bthrowdmg={{{bthrowdmg}}}&lt;br /&gt;
|bthrowdesc={{{bthrowdesc}}}&lt;br /&gt;
|uthrowname={{{uthrowname}}}&lt;br /&gt;
|uthrowdmg={{{uthrowdmg}}}&lt;br /&gt;
|uthrowdesc={{{uthrowdesc}}}&lt;br /&gt;
|dthrowname={{{dthrowname}}}&lt;br /&gt;
|dthrowdmg={{{dthrowdmg}}}&lt;br /&gt;
|dthrowdesc={{{dthrowdesc}}}&lt;br /&gt;
|cthrowname={{{cthrowname}}}&lt;br /&gt;
|cthrowdmg={{{cthrowdmg}}}&lt;br /&gt;
|cthrowdesc={{{cthrowdesc|}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{MovesetTable/Recoveries&lt;br /&gt;
|game={{{game|}}}&lt;br /&gt;
|dodgedesc={{{dodgedesc|}}}&lt;br /&gt;
|dodgeattackname={{{dodgeattackname}}}&lt;br /&gt;
|dodgeattackdmg={{{dodgeattackdmg}}}&lt;br /&gt;
|dodgeattackdesc={{{dodgeattackdesc|}}}&lt;br /&gt;
|techdesc={{{techdesc|}}}&lt;br /&gt;
|floorbname={{{floorbname}}}&lt;br /&gt;
|floorbdmg={{{floorbdmg}}}&lt;br /&gt;
|floorbdesc={{{floorbdesc}}}&lt;br /&gt;
|floorfname={{{floorfname}}}&lt;br /&gt;
|floorfdmg={{{floorfdmg}}}&lt;br /&gt;
|floorfdesc={{{floorfdesc}}}&lt;br /&gt;
|floortname={{{floortname}}}&lt;br /&gt;
|floortdmg={{{floortdmg}}}&lt;br /&gt;
|floortdesc={{{floortdesc}}}&lt;br /&gt;
|edgefname={{{edgefname}}}&lt;br /&gt;
|edgefdmg={{{edgefdmg}}}&lt;br /&gt;
|edgefdesc={{{edgefdesc}}}&lt;br /&gt;
|edgesname={{{edgesname}}}&lt;br /&gt;
|edgesdmg={{{edgesdmg}}}&lt;br /&gt;
|edgesdesc={{{edgesdesc}}}&lt;br /&gt;
|edgename={{{edgename}}}&lt;br /&gt;
|edgedmg={{{edgedmg}}}&lt;br /&gt;
|edgedesc={{{edgedesc}}}&lt;br /&gt;
|footstooledattackname={{{footstooledattackname}}}&lt;br /&gt;
|footstooledattackdmg={{{footstooledattackdmg}}}&lt;br /&gt;
|footstooledattackdesc={{{footstooledattackdesc|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{MovesetTable/Specials&lt;br /&gt;
|game={{#ifeq:{{{nocustoms|}}}|y|{{{game|}}}nc|{{{game|}}}}}&lt;br /&gt;
|nsname={{{nsname}}}&lt;br /&gt;
|nspage={{{nspage|}}}&lt;br /&gt;
|nsdmg={{{nsdmg}}}&lt;br /&gt;
|nsdesc={{{nsdesc}}}&lt;br /&gt;
|nsdefname={{{nsdefname}}}&lt;br /&gt;
|nsdefdmg={{{nsdefdmg}}}&lt;br /&gt;
|nsdefdesc={{{nsdefdesc}}}&lt;br /&gt;
|nsc1name={{{nsc1name}}}&lt;br /&gt;
|nsc1dmg={{{nsc1dmg}}}&lt;br /&gt;
|nsc1desc={{{nsc1desc}}}&lt;br /&gt;
|nsc2name={{{nsc2name}}}&lt;br /&gt;
|nsc2dmg={{{nsc2dmg}}}&lt;br /&gt;
|nsc2desc={{{nsc2desc}}}&lt;br /&gt;
|ssname={{{ssname}}}&lt;br /&gt;
|sspage={{{sspage|}}}&lt;br /&gt;
|ssdmg={{{ssdmg}}}&lt;br /&gt;
|ssdesc={{{ssdesc}}}&lt;br /&gt;
|ssdefname={{{ssdefname}}}&lt;br /&gt;
|ssdefdmg={{{ssdefdmg}}}&lt;br /&gt;
|ssdefdesc={{{ssdefdesc}}}&lt;br /&gt;
|ssc1name={{{ssc1name}}}&lt;br /&gt;
|ssc1dmg={{{ssc1dmg}}}&lt;br /&gt;
|ssc1desc={{{ssc1desc}}}&lt;br /&gt;
|ssc2name={{{ssc2name}}}&lt;br /&gt;
|ssc2dmg={{{ssc2dmg}}}&lt;br /&gt;
|ssc2desc={{{ssc2desc}}}&lt;br /&gt;
|usname={{{usname}}}&lt;br /&gt;
|uspage={{{uspage|}}}&lt;br /&gt;
|usdmg={{{usdmg}}}&lt;br /&gt;
|usdesc={{{usdesc}}}&lt;br /&gt;
|usdefname={{{usdefname}}}&lt;br /&gt;
|usdefdmg={{{usdefdmg}}}&lt;br /&gt;
|usdefdesc={{{usdefdesc}}}&lt;br /&gt;
|usc1name={{{usc1name}}}&lt;br /&gt;
|usc1dmg={{{usc1dmg}}}&lt;br /&gt;
|usc1desc={{{usc1desc}}}&lt;br /&gt;
|usc2name={{{usc2name}}}&lt;br /&gt;
|usc2dmg={{{usc2dmg}}}&lt;br /&gt;
|usc2desc={{{usc2desc}}}&lt;br /&gt;
|dsname={{{dsname}}}&lt;br /&gt;
|dspage={{{dspage|}}}&lt;br /&gt;
|dsdmg={{{dsdmg}}}&lt;br /&gt;
|dsdesc={{{dsdesc}}}&lt;br /&gt;
|dsdefname={{{dsdefname}}}&lt;br /&gt;
|dsdefdmg={{{dsdefdmg}}}&lt;br /&gt;
|dsdefdesc={{{dsdefdesc}}}&lt;br /&gt;
|dsc1name={{{dsc1name}}}&lt;br /&gt;
|dsc1dmg={{{dsc1dmg}}}&lt;br /&gt;
|dsc1desc={{{dsc1desc}}}&lt;br /&gt;
|dsc2name={{{dsc2name}}}&lt;br /&gt;
|dsc2dmg={{{dsc2dmg}}}&lt;br /&gt;
|dsc2desc={{{dsc2desc}}}&lt;br /&gt;
|ciname={{{ciname}}}&lt;br /&gt;
|cidmg={{{cidmg}}}&lt;br /&gt;
|cidesc={{{cidesc|}}}&lt;br /&gt;
|ci1name={{{ci1name}}}&lt;br /&gt;
|ci1dmg={{{ci1dmg}}}&lt;br /&gt;
|ci1desc={{{ci1desc|}}}&lt;br /&gt;
|ci2name={{{ci2name}}}&lt;br /&gt;
|ci2dmg={{{ci2dmg}}}&lt;br /&gt;
|ci2desc={{{ci2desc|}}}&lt;br /&gt;
|ci3name={{{ci3name}}}&lt;br /&gt;
|ci3dmg={{{ci3dmg}}}&lt;br /&gt;
|ci3desc={{{ci3desc|}}}&lt;br /&gt;
|fsname={{{fsname}}}&lt;br /&gt;
|fspage={{{fspage|}}}&lt;br /&gt;
|fsdmg={{{fsdmg}}}&lt;br /&gt;
|fsdesc={{{fsdesc}}}&lt;br /&gt;
|tauntname={{{tauntname}}}&lt;br /&gt;
|tauntdmg={{{tauntdmg}}}&lt;br /&gt;
|tauntdesc={{{tauntdesc|}}}&lt;br /&gt;
|utauntname={{{utauntname}}}&lt;br /&gt;
|utauntdmg={{{utauntdmg}}}&lt;br /&gt;
|utauntdesc={{{utauntdesc|}}}&lt;br /&gt;
|stauntname={{{stauntname}}}&lt;br /&gt;
|stauntdmg={{{stauntdmg}}}&lt;br /&gt;
|stauntdesc={{{stauntdesc|}}}&lt;br /&gt;
|dtauntname={{{dtauntname}}}&lt;br /&gt;
|dtauntdmg={{{dtauntdmg}}}&lt;br /&gt;
|dtauntdesc={{{dtauntdesc|}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Basically, fill in the following fields:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game = game in question; this will for example hide pummels and vertical throws when given &amp;quot;ssb&amp;quot;, &amp;quot;ssb64&amp;quot;, or &amp;quot;64&amp;quot;&lt;br /&gt;
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2&lt;br /&gt;
neutralinf = &amp;quot;y&amp;quot; if character has neutral infinite, blank otherwise&lt;br /&gt;
ftiltangles = number of angles for forward tilt, default 1 - don&amp;#039;t use this if they all deal the same damage&lt;br /&gt;
ftiltcount = number of forward tilt parts, default 1&lt;br /&gt;
dtiltcount = number of down tilt parts, default 1&lt;br /&gt;
fsmashangles = number of angles for forward smash, default 1 - don&amp;#039;t use this if they all deal the same damage&lt;br /&gt;
fsmashcount = number of forward smash parts, default 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, preview the table and add the parameters displayed.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of &amp;#039;&amp;#039;separate parts&amp;#039;&amp;#039;, not &amp;#039;&amp;#039;distinct hits&amp;#039;&amp;#039;; if you only press the button once and one animation with all the hits comes out, the count is 1.&lt;br /&gt;
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.&lt;br /&gt;
*Set &amp;lt;code&amp;gt;diagonaltilts=y&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;crouchattacks=y&amp;lt;/code&amp;gt; for characters that have them. Currently, it&amp;#039;s assumed that having one means you have them all.&lt;br /&gt;
*The following rows are hidden unless they are given a description:&lt;br /&gt;
**&amp;lt;code&amp;gt;btiltdesc&amp;lt;/code&amp;gt; - back tilt&lt;br /&gt;
**&amp;lt;code&amp;gt;ddashdesc&amp;lt;/code&amp;gt; - double dash attack&lt;br /&gt;
**&amp;lt;code&amp;gt;zairdesc&amp;lt;/code&amp;gt; - grab aerial&lt;br /&gt;
**&amp;lt;code&amp;gt;glidedesc&amp;lt;/code&amp;gt; - glide attack&lt;br /&gt;
**&amp;lt;code&amp;gt;footstooledattackdesc&amp;lt;/code&amp;gt; - footstooled attack&lt;br /&gt;
**&amp;lt;code&amp;gt;dodgeattackdesc&amp;lt;/code&amp;gt; - dodge attack&lt;br /&gt;
**&amp;lt;code&amp;gt;cthrowdesc&amp;lt;/code&amp;gt; - command input throw&lt;br /&gt;
**&amp;lt;code&amp;gt;cidesc&amp;lt;/code&amp;gt; - command input&lt;br /&gt;
**&amp;lt;code&amp;gt;ci#desc&amp;lt;/code&amp;gt; - command input # (max 3)&lt;br /&gt;
**&amp;lt;code&amp;gt;tauntdesc&amp;lt;/code&amp;gt; - taunt (also utaunt, staunt, and dtaunt)&lt;br /&gt;
**Any other row can be hidden if its description is set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man&amp;#039;s f-tilt.&lt;br /&gt;
***If the grab row is hidden, so are the pummel and throw rows.&lt;br /&gt;
*For special moves whose name doesn&amp;#039;t redirect to their page name (such as [[Bomb]]), set &amp;lt;code&amp;gt;xspage&amp;lt;/code&amp;gt; (where the &amp;quot;x&amp;quot; matches the move&amp;#039;s direction) to the target page.&lt;br /&gt;
*For SSB4&amp;#039;s DLC characters, add &amp;lt;code&amp;gt;nocustoms=y&amp;lt;/code&amp;gt;. This will set the game to &amp;quot;ssb4nc&amp;quot; in the specials subtable and thus disable customs display.&lt;br /&gt;
*For characters like Olimar that have several different variants for many moves (not like Marth where it&amp;#039;s very simple), use &amp;lt;code&amp;gt;customcolumns&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;customcolumnscount&amp;lt;/code&amp;gt;, and put stuff like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;3% {{!!}} 7%&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; in every damage box. For example, Olimar (SSBB) would be something like:&lt;br /&gt;
**&amp;lt;code&amp;gt;customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;customcolumnscount = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|fairdmg=&amp;amp;amp;mdash;{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moveset tables]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moy</name></author>
	</entry>
</feed>