Doom Slayer (SSBU): Difference between revisions

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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=
|neutralname= Rip-Stab-Kick + Flame Flurry
|neutral1dmg=2.2%
|neutral1dmg=9%
|neutral2dmg=4%
|neutral2dmg=10%
|neutraldesc= Preforms a simple punch forward, then an arched stab downwards with his wrist blade, and finally a kick forward.  
|neutraldesc= Preforms a simple punch forward, then an arched stab downwards with his wrist blade, and finally a kick. If you mash the A button, he will kneel down and launch repeated bursts of flames at his opponents, knocking them away.  
|ftiltname=Paperwork Storm
|ftiltname= Crucible Swing
|ftiltdmg=4% per hit (Courtroom Mode) / 17% total (Turnabout Mode)
|ftiltdmg= 15%
|ftiltdesc=Throws a stack of papers in front of him, scattering them forward in an upward arc. Hits twice normally, and 20 times in Turnabout Mode. Can be angled downwards, causing Phoenix to throw the papers in a downward arc that starts above his head instead.
|ftiltdesc=The Slayer swings his [[ Crucible ]] forward. It can also be angled Up and down.
|utiltname=
|utiltname= WristBlade Uppercut
|utiltdmg=6% (Courtroom Mode) / 10% (Turnabout Mode)
|utiltdmg=9%
|utiltdesc=Points upward at an angle. Has a hitbox at the very beginning that scoops opponents up into his arm to allow for easier hits. In Turnabout Mode, a large glowing blue pointing hand extends out of Phoenix's arm as he points upward, greatly increasing the range and damage of the move.
|utiltdesc= Swings upwards with his wristblade extended, similar motion to an uppercut.
|dtiltname=
|dtiltname= Leg sweep
|dtiltdmg=4% (first hit) 6% (second hit) (Courtroom Mode) / 9% (non-tipper) / 12% (tipper) (Turnabout Mode)
|dtiltdmg= 8%
|dtiltdesc=Brushes his hand against the ground, inspecting it for dust before wiping his hands against each other to dust them off. Can be cancelled right after he raises his hand, but if Phoenix is allowed to finish the move, the animation of him dusting his hands off also has a hitbox that [[Spike|spikes]]. In Turnabout Mode, he instead kneels down and points forward as a large glowing pointing blue hand extends out of his arm. Has great range, and the very tip of the pointer finger on the glowing hand has a sweet spot.
|dtiltdesc= Kneels down, and preforms a leg sweep. Can trip at random.
|dashname=
|dashname= Shield Tackle
|dashdmg=3% (first hit), 6% (second hit)
|dashdmg=12%
|dashdesc=Slips on a banana peel, briefly becoming airborne before comically landing on his back. Both the initial slip and the impact of his landing have a hitbox. This move also has a small chance of leaving the banana peel he slipped on behind as a usable item.
|dashdesc= Uses an energy shield to charge forward, electrocuting the opponent and sending them upwards.
|fsmashname=Press The Witness
|fsmashname= Weapon Blast
|fsmashdmg={{ChargedSmashDmgSSBU|2}} (first two hits), {{ChargedSmashDmgSSBU|8}} (launcher hit)
|fsmashdmg={{ChargedSmashDmgSSBU|3}} (Base hit), {{ChargedSmashDmgSSBU|15}} (launcher hit)
|fsmashdesc=Phoenix walks forward, tapping papers in his hand as he does so. Upon tapping the papers twice, he then thrusts them forward, causing opponents to be launched forward. Hits 3 times in Courtroom Mode, and 6 times in Turnabout Mode.
|fsmashdesc=The Slayer Pistolwhips you with his gun, and pulls the trigger of whatever weapon he currently has equipped.
|usmashname= Paperwork Throw
* Super Shotgun: [[shotgun blast]]
|usmashdmg=
* Plasma rifle: [[ Heat Blast ]]
|usmashdesc=Phoenix holds a stack of papers in his hand and then throws them upwards, scattering them in a small cloud above his head. In Turnabout Mode, the papers will instead swirl around his head before disappearing, giving the move multi-hitting properties.
* Ballista: [[Arbalest]]
|dsmashname=Desk Slam
* Heavy Cannon [[Micro Missiles]]
|dsmashdmg={{ChargedSmashDmgSSBU|3}} (desk dropping), {{ChargedSmashDmgSSBU|9}} (desk slam)
|usmashname= Crucible Lightning
|dsmashdesc=A courtroom desk appears from the sky and lands in front of Phoenix, who then slams his hands palm first on top of it. The desk dropping can [[Buried|bury]] opponents.
|usmashdmg= 17%
|nairname=
|usmashdesc=Slayer Swings his Crucible upwards at an arc, scooping the opponent in, finishing with lightning striking the sword, sending the opponent away.
|nairdmg={{ShortHopDmgSSBU|1}} (initial hits), {{ShortHopDmgSSBU|5}} (final hit)
|dsmashname=Blood Punch
|nairdesc=Scratches his head with both hands multiple times in frustration. Hits 5 times, with the final hit being the launcher.
|dsmashdmg= 16%
|fairname=
|dsmashdesc=Slayer Punches the ground, causing lightning shockwaves to surround him.
|fairdmg={{ShortHopDmgSSBU|3}} (first hit), {{ShortHopDmgSSBU|6}} (second hit)
|nairname= Shotgun Swing
|fairdesc=Pulls out a sheet of paper, holding it in front of him while scanning over it with his finger and shouting "Look at this!". If the attack button is pressed again during this move, Phoenix thrusts the papers forward at a downward angle and shouts "Explain this!".
|nairdmg= 8%
|bairname=
|nairdesc=Slayer swings his shotgun in a circular motion.
|bairdmg=
|fairname= Aerial Crucible swing
|bairdesc=Phoenix turns in midair and points behind him. In Turnabout Mode, this move gains the glowing pointer finger all of Phoenix's other pointing moves gain.
|fairdmg= 15%
|uairname=
|fairdesc=Pulls out the Crucible and swings forward.
|uairdmg=
|bairname= Aerial Flame belch
|uairdesc=A lightbulb appears over Phoenix's head as he looks to the sky in realization. In Turnabout Mode, the lightbulb gains an electric hitbox.
|bairdmg= 12%
|dairname=
|bairdesc= Slayer uses his [[ Equipment Launcher]] to preform a flame belch in the air, pumping his arms and sending him forward in the process.  
|dairdmg={{ShortHopDmgSSBU|8}} (Courtroom Mode) / {{ShortHopDmgSSBU|9}} (Turnabout Mode)
|uairname= Aerial Wrist blade swing
|dairdesc=Sneezes downward, rubbing his nose with his finger afterwards. Has a sweetspot hitbox that spikes. In Turnabout Mode, Phoenix instead points downwards at an angle, with the same glowing pointer finger as all his other moves. The finger has a sweetspot at the tip.
|uairdmg= 9%
|grabname=
|uairdesc= Slayer swings upwards with his Wrist blade.
|grabdesc=Phoenix presents the Magatama, causing a large "Take that!" speech bubble to appear in front of him. Catching an opponent with the grab causes a Psyche-Lock to form around them.
|dairname= Stomp
|pummelname=
|dairdmg= 14%
|pummeldmg= 1%
|dairdesc= Stomps downward with one foot.
|pummeldesc=Uses the Magatama to attack the opponent with spiritual energy, which manifests as a green flame rapidly attacking the opponent.
|grabname= Meathook chain
|fthrowname=
|grabdesc= Slayer lunges forward while shooting the Meathook Chain, grabbing the opponent from a far range, and pulling them in.
|fthrowdmg= 12%
|pummelname= Meathook flame
|fthrowdesc= Yelps in surprise as Missile the police dog suddenly runs in front of him, dealing damage to the opponent as he runs past them. Missile can hit other opponents besides the one being thrown, so long as they are within his path.
|pummeldmg= 1.5%
|bthrowname=
|pummeldesc=Uses the Meathook chain to deal fire damage.
|bthrowdmg= 12%
|fthrowname= Glory Kick
|bthrowdesc= Same as forward throw, but Missile appears from behind the opponent instead.
|fthrowdmg= 10%
|uthrowname=
|fthrowdesc= Slayer punches the opponent, and then kicks them forwards.
|uthrowdmg= 12%
|bthrowname= Glory Slam
|uthrowdesc= Maya appears in front of Phoenix, and throws the opponent upward. Phoenix's most potent kill throw, as it has the most knockback of any of his throws by far.
|bthrowdmg= 11%
|dthrowname=
|bthrowdesc= Slayer slams the opponent to the ground, drags them backwards, and throws the opponent behind him.
|dthrowdmg= 12%
|uthrowname= Back breaker
|dthrowdesc= The Psyche-Locks holding the opponent in place break, and they collapse to the ground in front of Phoenix. This move does no knockback, but sets the opponent on the ground, similar to Snake's down throw.
|uthrowdmg= 13%
|uthrowdesc= Slayer throws the opponent upwards, and slams them back-first against his knee, launching them upwards.
|dthrowname= BONK!
|dthrowdmg= 8%
|dthrowdesc= Slayer slams the opponent into the ground by punching them on the head, burying them into the ground.
|floorfname=
|floorfname=
|floorfdmg=
|floorfdmg=
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|edgedmg=
|edgedmg=
|edgedesc=
|edgedesc=
|nsname=Hold It! / Objection!
|nsname= Weapon Fire
|nsdmg=10% (Hold it!), 14% (Objection!)
|nsdmg= 3%, 14%, 19%, 23%
|nsdesc=Holds his hand out while shouting "Hold it!" as a large speech bubble appears in front of him. If Phoenix is holding 3 good pieces of evidence, he instead points forward dramatically while shouting "Objection!" as a speech bubble appears. If the "Objection!" speech bubble hits an opponent, Phoenix transitions into Turnabout Mode.
|nsdesc= - Plasma Rifle: Fires quick, low damage low knockback shots. Slayer can move and jump while shooting this weapon.
|ssname=Discard Evidence / Present Evidence
- Heavy cannon: Fires a quick burst of shots, can be angled up and down.
|ssdmg=6.5% (Courtroom Mode) / Varies based on projectile (Turnabout Mode)
 
|ssdesc=Throws away a piece of evidence currently in his Court Record, which travels in a small arc in front of him as a projectile. Prioritizes any bad evidence, but otherwise throws away the most recent piece of evidence obtained. If Phoenix has no evidence, he thrusts his hand forward as if to present something, but realizes there's nothing in his hand and looks dejected for a moment before returning to idle.
- Meathook: is a command grab. Slayer pins them with the Meathook, and then preforms a drop kick.
If Phoenix is in Turnabout Mode, he instead pulls out a piece of evidence and thrusts it forward, causing one of several projectiles to shoot out, depending on the evidence he has collected and which one he chooses to present.
 
|usname=Order in the Court!
- Ballista: Fires a large beam of energy, takes 3 seconds to startup.
|usdmg=
 
|usdesc=A large, shadowy version of the judge appears in front of Phoenix as a sounding block appears beneath him. The judge swings his gavel down onto Phoenix, shouting "Objection overruled!" as Phoenix is launched into the air. This move removes any bad evidence that Phoenix is holding, at the cost of Phoenix taking damage for each piece of bad evidence he currently holds.
|ssname= Chainsaw / Sentinel Hammer
|dsname=Investigate / Cross-Examine
|ssdmg=15% (Chainsaw) / 18% (Sentinel Hammer)
|dsdmg= N/A (Investigate), 1.2x (Cross-Examine)
|ssdesc= The Chainsaw is how the Slayer can restore any Ammo he has lost for all [[ 4 ]] types of ammo. It is a chargeable move that does more knockback and damage the more you charge it.  
|dsdesc=Looks around on the ground before pulling out a piece of evidence that he then stashes in his Court Record. Phoenix can find good evidence and bad evidence with this move. Good evidence is used for transitioning into Turnabout Mode when the player has enough of it, while bad evidence is meant only to waste a slot and necessitate being thrown away. Phoenix can also find food or items with this move, but they are used immediately and not held in the Court Record.
 
If Phoenix is in Turnabout Mode, he will instead pose confidently, and if an opponent's attack makes contact with him during the pose, he will counter by shouting "Objection!" at them.
The Sentinel Hammer is the aerial version of the chainsaw. Slayer will gain a bit of height when holding up the hammer, before slamming down. Upon hitting the ground, red shockwaves surround Slayer, stunning opponents. This can lead to confirms or follow ups. This also restores [[ Ammo ]] if you hit an opponent with the hammer itself.
|fsname=Ace Attorney (Final Smash)
|usname=Rocket Boost
|fsdmg=51%
|usdmg= 19%
|fsdesc=The camera zooms in on Phoenix as he points forward and causes a large blue ethereal pointing hand to appear in front of him, saying "The one who actually committed the crime...". If the hand makes contact with an enemy, the scene will move to a courtroom as Phoenix stands behind a desk. He slams his hands on the desk before pointing to the enemy and saying "...is you!". The camera then pans to the enemy, positioned behind the witness stand in a dazed animation. The camera then moves back to Phoenix as he taps papers with his hand and then slams the desk again, saying "No alibi, no justice, no dream, no hope!". Once again, the camera pans to the enemy, now stumbling behind the witness stand. The camera moves back one final time to Phoenix, standing with his hands on his hips and smirking confidently before slamming the desk again, saying "It's time to pay for your crimes! Take that!". A giant "Take that!" speech bubble appears on screen, and the camera pans one more time over to the enemy as an explosion happens on the witness stand and they are sent flying.
|usdesc= Slayer uses his rocket launcher to shoot himself upwards. It can be used 3 times before you can no longer use it, each time gaining less height.
|dsname= Weapon Wheel
|dsdmg= N/A  
|dsdesc= A Weapon Wheel HUD reminiscent of the Weapon Wheel you can find in [[ DOOM ETERNAL ]]. Input four directions on your [[control stick]] (↓ ↑ ← →) To select Which Weapon you would like to Equip, and then Input [[A]] to select it. You can also cancel the weapon wheel by pressing the [[ Shield]] or [[Grab]] buttons.
|fsname= The BFG-10000 (Final Smash)
|fsdmg=54%
|fsdesc=Slayer Punches the opponent upwards, launching them into a cutscene. In this cutscene, Slayer slams his fist into a terminal, activating the [[BFG-10000]]. The camera zooms out to show Mars nearby. With a loud mechanical whirl, the BFG charges and releases a gigantic green beam, taking a chunk out of mars.
 
The camera then explodes with a white blast, returning the game back to it's original state. If the opponent is at 100% or above, it will instantly K.O. If they are under the percent threshold, it will not K.O.
}}
}}


=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==
=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==
{|style="margin:1em auto 1em auto;text-align:center"
{{AltCostumes|Doom Slayer}}
|-
|colspan=8|[[File:HinataPhoenixPalette.png|1000px]]
|-
|[[File:PhoenixStock1.png|50px]]
|[[File:PhoenixStock2.png|50px]]
|[[File:PhoenixStock3.png|50px]]
|[[File:PhoenixStock4.png|50px]]
|[[File:PhoenixStock5.png|50px]]
|[[File:PhoenixStock6.png|50px]]
|[[File:PhoenixStock7.png|50px]]
|[[File:PhoenixStock8.png|50px]]
|}


{|class="wikitable" style="margin:1em auto 1em auto;"
{|class="wikitable" style="margin:1em auto 1em auto;"
|-
|-
!'''Blue'''  
!'''Default'''  
|Based on his appearance in ''Phoenix Wright: Ace Attorney Trilogy''. Maya is based on her appearance from the same game.
|Based on his appearance in [[DOOM ETERNAL]].
|-
|-
!'''Burgundy'''
|Based on Miles Edgeworth, Phoenix's most frequent rival in the courtroom. Maya is based on Kay Faraday, Miles' assistant and member of the Yatagarasu, a band of thieves.
|-
|-
!'''Red'''  
!'''Ember'''  
|Based on Apollo Justice, one of Phoenix's employees and protégés at the Wright Anything Agency. Maya is based on Trucy Wright, Apollo's assistant and Phoenix's adopted daughter.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Ember. This changes his armor to all black.
|-
|-
!'''Yellow'''  
!'''Blood Slayer'''  
|Based on Athena Cykes, one of Phoenix's employees and protégés at the Wright Anything Agency. Maya is based on Juniper Woods, Athena's childhood friend.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Blood Slayer. This changes his armor to red, with hints of gold.
|-
|-
!'''Brown'''  
!'''Phobos'''  
|Based on Phoenix's ancestor, Ryunosuke Naruhodo. Maya is based on Susato Mikotoba, Ryunosuke's assistant.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Phobos. This changes his armor to orange, with hints of black and brown.
|-
|-
!'''Green'''  
!'''Astro'''  
|Based on Godot, the rival prosecutor from ''Phoenix Wright: Ace Attorney - Trials and Tribulations''. Maya is based on Mia Fey, Phoenix's mentor and Maya's older sister.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Astro. This changes his armor to pure white.
|-
|-
!'''Orange'''  
!'''Retrowave'''  
|Based on Furio Tigre, a character from ''Phoenix Wright: Ace Attorney - Trials and Tribulations'' who bears a resemblance to Phoenix and poses as him in court to rig a trial. Maya is based on Viola Cadaverini, Tigre's assistant at their shared loan shark business, Tender Lender.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Retrowave. This changes his armor to purple.
|-
|-
!'''Purple'''  
!'''Cider'''  
|Based on his assistant Maya Fey. Maya, in turn, is based on Phoenix himself.
|Based on a costume Slayer can equip in [[DOOM ETERNAL]], named Cider. This changes his armor to Blue.
|-
|-
!'''Classic'''
|Based on Doom Slayer's original appearance in [[DOOM 1993]].
|}
|}


==Reveal trailer==
==Reveal trailer==
{{#widget:YouTube|id=RCOpQM68RKk}}
{{#widget:YouTube|id=kWEzGNPsdSg}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Phoenix_Splash.png|Phoenix's splash screen.
Slayer_Splash.png|Slayer's splash screen.
Phoenix_Card.png|Phoenix's fighter card.
Doom_Slayer_Card.jpg|Slayer's fighter card.
PhoenixWrightPic1.png|Posing with Mega Man, Ryu, and Ken on Suzaku Castle.
DoomSlayerPic1.jpg|Slayer Approaching Banjo & Kazooie As well as Steve.
PhoenixWrightPic2.png|Using [[Hold It! / Objection!|Objection!]] in front of Ganondorf on Garreg Mach Monastery.
DoomSlayerPic2.jpg|Slayer charging at Hero with his dash attack.
PhoenixWrightPic3.png|Near the end of his dash attack behind Diddy Kong on Onett.
DoomSlayerPic3.jpg|Slayer using Blood Punch on Steve.
PhoenixWrightPic4.png|Watching Villager use their watering can on Piranha Plant on Town and City.
DoomSlayerPic4.jpg|Kneeling down Next to Isabelle.
PhoenixWrightPic5.png|With Maya on Tomodachi Life.
DoomSlayerPic5.jpg|Kicking Wolf.
PhoenixWrightPic6.png|In his idle pose on Battlefield.
DoomSlayerPic6.jpg|Classic Slayer stabbing upward.
PhoenixWrightPic7.png|Using his Final Smash, [[Ace Attorney (Final Smash)|Ace Attorney]].
DoomSlayerPic7.jpg|Slashing a Red Bowser with the Crucible.
</gallery>
</gallery>
{{SSBU Characters}}

Latest revision as of 17:29, 27 April 2025

This article is about Doom Slayer's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Doom Slayer.

Doom Slayer
in Super Smash Bros. Ultimate
Doom Slayer
Universe Doom
Availability Not yet released

Doom Slayer (ドゥームスレイヤー, Doom Slayer) is a playable character in Super Smash Bros. Ultimate. He is the first representative from the Doom franchise.

Matthew Waterson returns as Doom Slayer, using voice lines recycled from Doom Eternal.

Character Mechanics

  • The Doom Slayer has a fighter ability called Weapon Wheel. When inputting Down Special , A Weapon Wheel HUD reminiscent of the Weapon Wheel you can find in DOOM ETERNAL . Once you have pulled up the weapon wheel, you can input four directions on your control stick (↓ ↑ ← →) To select Which Weapon you would like to Equip.
  • The Doom Slayer Has 4 Weapons you can choose from. The Ballista, The Plasma Rifle , The Super Shotgun, and The Heavy Cannon
  • Once you Have selected your weapon, This will then change the weapon that the Doom Slayer will use in his Neutral Special . Each version has a different attack associated with it.
  • The Doom Slayer has something known as the Ammo Meter. It appears as UI next to the Slayer's Character portrait. When changing which weapon the Slayer will use for Neutral B, the Ammo Meter will also change types. The player will have to use the Chainsaw to restore Ammo.

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Rip-Stab-Kick + Flame Flurry 9% Preforms a simple punch forward, then an arched stab downwards with his wrist blade, and finally a kick. If you mash the A button, he will kneel down and launch repeated bursts of flames at his opponents, knocking them away.
10%
Forward tilt Crucible Swing 15% The Slayer swings his Crucible forward. It can also be angled Up and down.
Up tilt WristBlade Uppercut 9% Swings upwards with his wristblade extended, similar motion to an uppercut.
Down tilt Leg sweep 8% Kneels down, and preforms a leg sweep. Can trip at random.
Dash attack Shield Tackle 12% Uses an energy shield to charge forward, electrocuting the opponent and sending them upwards.
Forward smash Weapon Blast 3% (Base hit), 15% (launcher hit) The Slayer Pistolwhips you with his gun, and pulls the trigger of whatever weapon he currently has equipped.
Up smash Crucible Lightning 17% Slayer Swings his Crucible upwards at an arc, scooping the opponent in, finishing with lightning striking the sword, sending the opponent away.
Down smash Blood Punch 16% Slayer Punches the ground, causing lightning shockwaves to surround him.
Neutral aerial Shotgun Swing 8% Slayer swings his shotgun in a circular motion.
Forward aerial Aerial Crucible swing 15% Pulls out the Crucible and swings forward.
Back aerial Aerial Flame belch 12% Slayer uses his Equipment Launcher to preform a flame belch in the air, pumping his arms and sending him forward in the process.
Up aerial Aerial Wrist blade swing 9% Slayer swings upwards with his Wrist blade.
Down aerial Stomp 14% Stomps downward with one foot.
Grab Meathook chain Slayer lunges forward while shooting the Meathook Chain, grabbing the opponent from a far range, and pulling them in.
Pummel Meathook flame 1.5% Uses the Meathook chain to deal fire damage.
Forward throw Glory Kick 10% Slayer punches the opponent, and then kicks them forwards.
Back throw Glory Slam 11% Slayer slams the opponent to the ground, drags them backwards, and throws the opponent behind him.
Up throw Back breaker 13% Slayer throws the opponent upwards, and slams them back-first against his knee, launching them upwards.
Down throw BONK! 8% Slayer slams the opponent into the ground by punching them on the head, burying them into the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Floor attack (back)
Floor getups (back)
Floor attack (trip)
Floor getups (trip)
Edge attack
Edge getups
Neutral special Weapon Fire 3%, 14%, 19%, 23% - Plasma Rifle: Fires quick, low damage low knockback shots. Slayer can move and jump while shooting this weapon.

- Heavy cannon: Fires a quick burst of shots, can be angled up and down.

- Meathook: is a command grab. Slayer pins them with the Meathook, and then preforms a drop kick.

- Ballista: Fires a large beam of energy, takes 3 seconds to startup.

Side special Chainsaw / Sentinel Hammer 15% (Chainsaw) / 18% (Sentinel Hammer) The Chainsaw is how the Slayer can restore any Ammo he has lost for all 4 types of ammo. It is a chargeable move that does more knockback and damage the more you charge it.

The Sentinel Hammer is the aerial version of the chainsaw. Slayer will gain a bit of height when holding up the hammer, before slamming down. Upon hitting the ground, red shockwaves surround Slayer, stunning opponents. This can lead to confirms or follow ups. This also restores Ammo if you hit an opponent with the hammer itself.

Up special Rocket Boost 19% Slayer uses his rocket launcher to shoot himself upwards. It can be used 3 times before you can no longer use it, each time gaining less height.
Down special Weapon Wheel N/A A Weapon Wheel HUD reminiscent of the Weapon Wheel you can find in DOOM ETERNAL . Input four directions on your control stick (↓ ↑ ← →) To select Which Weapon you would like to Equip, and then Input A to select it. You can also cancel the weapon wheel by pressing the Shield or Grab buttons.
Final Smash The BFG-10000 (Final Smash) 54% Slayer Punches the opponent upwards, launching them into a cutscene. In this cutscene, Slayer slams his fist into a terminal, activating the BFG-10000. The camera zooms out to show Mars nearby. With a loud mechanical whirl, the BFG charges and releases a gigantic green beam, taking a chunk out of mars.

The camera then explodes with a white blast, returning the game back to it's original state. If the opponent is at 100% or above, it will instantly K.O. If they are under the percent threshold, it will not K.O.

Default Based on his appearance in DOOM ETERNAL.
Ember Based on a costume Slayer can equip in DOOM ETERNAL, named Ember. This changes his armor to all black.
Blood Slayer Based on a costume Slayer can equip in DOOM ETERNAL, named Blood Slayer. This changes his armor to red, with hints of gold.
Phobos Based on a costume Slayer can equip in DOOM ETERNAL, named Phobos. This changes his armor to orange, with hints of black and brown.
Astro Based on a costume Slayer can equip in DOOM ETERNAL, named Astro. This changes his armor to pure white.
Retrowave Based on a costume Slayer can equip in DOOM ETERNAL, named Retrowave. This changes his armor to purple.
Cider Based on a costume Slayer can equip in DOOM ETERNAL, named Cider. This changes his armor to Blue.
Classic Based on Doom Slayer's original appearance in DOOM 1993.

Reveal trailer