Akaza (SSBU): Difference between revisions

From Super Smash Bros. Ultimate Mods Wiki
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{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=4
|neutralname=—
|neutralname=—
|neutral1dmg=3%
|neutral1dmg=2%
|neutral2dmg=4%
|neutral2dmg=4%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Jabs straight forward, performs an uppercut, and then swings his fist down. Can also lead into a rapid jab, in which Knuckles rapidly punches forward with one hand. The finisher has him deliver a final punch to the opponent's chest.
|neutraldesc=
|ftiltname=—
|ftiltname=—
|ftiltdmg=11%
|ftiltdmg=11%
|ftiltdesc=Delivers a backhanded punch forwards. Can be angled up or down.
|ftiltdesc=
|utiltname=—
|utiltname=—
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=A simple uppercut. Combos into itself at low percentages, and into aerials at higher percentages.
|utiltdesc=
|dtiltname=—
|dtiltname=—
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=Sweeps his fist down at the ground, popping the opponent into the air.
|dtiltdesc=
|dashname=—
|dashname=—
|dashdmg=12%
|dashdmg=12%
|dashdesc=Dropkicks the opponent. On the slower side of dash attacks, as Knuckles cannot act until he begins to get up off of the ground.
|dashdesc=
|fsmashname=—
|fsmashname=—
|fsmashdmg={{ChargedSmashDmgSSBU|12}} (punch), 10.6% (projectile)
|fsmashdmg={{ChargedSmashDmgSSBU|12}} (punch), 10.6% (projectile)
|fsmashdesc=Jumps forward while delivering a powerful straight punch to the opponent, with his fist covered in flame. If fully charged, this move also fires a flaming projectile in the shape of Knuckles' fist straight forward.
|fsmashdesc=
|usmashname=
|usmashname=
|usmashdmg={{ChargedSmashDmgSSBU|15.2}}
|usmashdmg={{ChargedSmashDmgSSBU|15.2}}
|usmashdesc=Delivers a jumping, spinning uppercut with his fist covered in flame.
|usmashdesc=
|dsmashname=
|dsmashname=
|dsmashdmg={{ChargedSmashDmgSSBU|12.2}}
|dsmashdmg={{ChargedSmashDmgSSBU|12.2}}
|dsmashdesc=Curls up into a ball and burrows into the ground, jumping out at the end of the move. The player can hold left or right as Knuckles is jumping out to affect where he lands at the end of the move. Knuckles is invulnerable while he is underground.
|dsmashdesc=
|nairname=—
|nairname=—
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdesc=A {{smashwiki|Sex kick}}, angled slightly downwards. Has all the same properties of a usual sex kick.
|nairdesc=
|fairname=—
|fairname=—
|fairdmg={{ShortHopDmgSSBU|15}}
|fairdmg={{ShortHopDmgSSBU|15}}
|fairdesc=Swings his fist downwards with a fire effect. Has a sweetspot that spikes.
|fairdesc=
|bairname=—
|bairname=—
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdesc=Jabs his elbow behind him. The move has a bigger hitbox than the small size of the elbow jab would suggest.
|bairdesc=
|uairname=—
|uairname=—
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdesc=Headbutts the air directly above him.
|uairdesc=
|dairname=—
|dairname=—
|dairdmg={{ShortHopDmgSSBU|11.5}}
|dairdmg={{ShortHopDmgSSBU|11.5}}
|dairdesc=Swings both of his fists downwards. Spikes the opponent at higher percents.
|dairdesc=
|grabname=
|grabname=
|grabdesc=Reaches forward with both hands, holding his opponent in his grip.
|grabdesc=
|pummelname=
|pummelname=
|pummeldmg= 1.3%
|pummeldmg= 1.3%
|pummeldesc=Knees the opponent in the chest.
|pummeldesc=
|fthrowname=
|fthrowname=
|fthrowdmg= 10.9%
|fthrowdmg= 10.9%
|fthrowdesc= Reels his head back, and then headbutts the opponent.
|fthrowdesc=
|bthrowname=
|bthrowname=
|bthrowdmg= 10%
|bthrowdmg= 10%
|bthrowdesc= Turns around, spins the opponent in the air for a moment, and then throws them behind him.
|bthrowdesc=  
|uthrowname=
|uthrowname=
|uthrowdmg= 11%
|uthrowdmg= 11%
|uthrowdesc= Jumps into the air with the opponent still in his grasp, and then flies straight downward, slamming the opponent's head into the ground.
|uthrowdesc=  
|dthrowname=
|dthrowname=
|dthrowdmg= 1.5% (initial hits), 8% (final hit)
|dthrowdmg= 1.5% (initial hits), 8% (final hit)
|dthrowdesc= Lays the opponent on the ground, then begins to pummel them with his fists covered in flame before delivering a final punch that launches them outwards.
|dthrowdesc=  
|floorfname=
|floorfname=
|floorfdmg= 6%
|floorfdmg= 6%
|floorfdesc= Curls into a ball and spin dashes in a circle around him.
|floorfdesc=  
|floorbname=
|floorbname=
|floorbdmg= 7%
|floorbdmg= 7%
|floorbdesc= Curls into a ball and spin dashes in a circle around him.
|floorbdesc=  
|floortname=  
|floortname=  
|floortdmg= 7%
|floortdmg= 7%
|floortdesc= Curls into a ball and spin dashes in a circle around him.
|floortdesc=  
|edgename=
|edgename=
|edgedmg= 9%
|edgedmg= 9%
|edgedesc= Pulls himself back up onto the stage with a spin dash.
|edgedesc=  
|nsname=Dig
|nsname=Dig
|nsdmg=14.4% (uppercut), 1.2% (per hit, Drill Claw)
|nsdmg=14.4% (uppercut), 1.2% (per hit, Drill Claw)
|nsdesc=Knuckles burrows into the ground, where he is able to move left or right freely. Upon releasing the button, or after approximately 3 seconds have passed, Knuckles will leap out of the ground with a spinning rising uppercut, dealing damage to anyone above him when he re-emerges. In the air, Knuckles will perform Drill Claw instead. Knuckles will pause for a moment, and then begin to head directly towards the ground while spinning. Any opponents he hits will be dragged down with him until he goes underground, taking damage all the while. Upon reaching the ground and burrowing underground, the move functions the same as it does on the ground.
|nsdesc=
|ssname=Meteor Punch / Glide
|ssname=Meteor Punch / Glide
|ssdmg=5% (aerial hit), 16% (landing hit) (Meteor Punch) / N/A (Glide)
|ssdmg=5% (aerial hit), 16% (landing hit) (Meteor Punch) / N/A (Glide)
|ssdesc=On the ground, Knuckles will leap up into the air, pausing for a moment before falling downwards at an angle with his fist outstretched. He can do damage to opponents while he's falling, and upon landing he will generate a shockwave at his landing spot which knocks opponents away. In the air, Knuckles will instead begin to glide forward. He can remain gliding for approximately 2 seconds, and is capable of changing direction while he does so. If Knuckles comes into contact with a wall whilst gliding, he will stick to it for a moment, and can climb up or down the wall while he is attached to it.
|ssdesc=
|usname=Spring Jump
|usname=Spring Jump
|usdmg= N/A (jump), 4% (spring)
|usdmg= N/A (jump), 4% (spring)
|usdesc=Bounces off of a Spring. When used on the ground, it remains in place for a few seconds, allowing Knuckles and any other character to keep bouncing off of it until it vanishes. When used in the air, the spring will tumble downwards, during which it can hit an opponent.
|usdesc=
|dsname=Spin Dash
|dsname=Spin Dash
|dsdmg= 1.5%-2.4% (loop), 4% (last)
|dsdmg= 1.5%-2.4% (loop), 4% (last)
|dsdesc=Begins charging up a Spin Dash. The player must mash the button after inputting down special to continue charging. Upon release, Knuckles dashes forward quickly, dragging any opponents that he hits with him until he comes to a stop, at which point they are launched away.
|dsdesc=
|fsname=???
|fsname=???
|fsdmg=
|fsdmg=
|fsdesc=
|fsdesc=
}}
|neutral4dmg=5%}}


=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==
=={{smashwiki|Alternate costume (SSBU)|Alternate costumes}}==

Revision as of 15:17, 28 April 2025

This article is about Akaza's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Akaza.

Akaza
in Super Smash Bros. Ultimate
Akaza
Universe Demon Slayer
Availability Not yet released

Akaza (猗窩座, Akaza) is a playable character in Super Smash Bros. Ultimate. He is the first and currently only representative of the Demon Slayer series.

Akira Ishida, Akaza's Japanese voice actor, reprises his role as the character.

Akaza Wants a Real Challenge!
—Introduction tagline

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack 2%
4%
5%
5%
Forward tilt 11%
Up tilt 9%
Down tilt 8%
Dash attack 12%
Forward smash 12% (punch), 10.6% (projectile)
Up smash 15.2%
Down smash 12.2%
Neutral aerial 9% (clean), 7% (late)
Forward aerial 15%
Back aerial 12%
Up aerial 10%
Down aerial 11.5%
Grab
Pummel 1.3%
Forward throw 10.9%
Back throw 10%
Up throw 11%
Down throw 1.5% (initial hits), 8% (final hit)
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
6%
Floor attack (back)
Floor getups (back)
7%
Floor attack (trip)
Floor getups (trip)
7%
Edge attack
Edge getups
9%
Neutral special Dig 14.4% (uppercut), 1.2% (per hit, Drill Claw)
Side special Meteor Punch / Glide 5% (aerial hit), 16% (landing hit) (Meteor Punch) / N/A (Glide)
Up special Spring Jump N/A (jump), 4% (spring)
Down special Spin Dash 1.5%-2.4% (loop), 4% (last)
Final Smash ???
Original Based on his appearance in Demon Slayer: The Hinokami Chronicles as well as the anime Demon Slayer: Kimetsu no Yaiba
Manga Based on the manga variant of Demon Slayer: Kimetsu no Yaiba
Purple Based on Upper Moon 1, Kukushibo, a demon part of the Twelve Kizuki.
Green Based on Upper Rank 4, Gyutaro. Demon that Tanjiro had to face off along side Sound Hahira Tengen Uzui.
Black & White Based on the main antagonist of the Demon Slayer anime, Muzan Kibutsuji. Akaza and Muzan had a tense encounter after the events of Demon Slayer: Mugen Train Arc
Orange Based on Fire Hashira, Kyojuro Rengoku. Akaza fought Rengoku on his first appearance on the anime.
Green Based on the main protagonist of Demon Slayer: Kimetsu no Yaiba, Tanjiro Kamado.
Green, Yellow & Dark Pink Based on Water Hashira, Gyiu Tomioka.

Reveal trailer